The Soul of a Chloromancer
The Chloromancer Soul plays a part in these purposes:
- Leafblade (Melee DPS/Support)-18pts.
- Quintessential Harbinger (Melee DPS/Support)-8pts.
- Sage (Healer)-61pts.
- Archlich (DPS)-8pts. *retired* *Req. lvl 40*
*Bonus Mastery: Each point spent in the Chloro tree increases healing by 1.25%.
Type of Soul
A healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. This allows them to harness energies into devastating force or recycle destructive magic to heal their allies.
40 pt Talent
Healing Torrent Heal Spell +22 charge
Cast time: 2s. Cooldown: 15s. Range: 35m
Restores X Health to target and yourself. Restores additional X Health over 6sec. to your target.
61 pt Root Ability
|Living Aegis Heal Spell +22 charge|
Self Buff Instant Cast
Increases the Mage's Max Health by 10%, their Life dmg by 10%, Healing by 10%, and heals the Mage for X health when dmged. Casting a Heal Spell has a 20% chance to trigger Explosion of Life, making your next Natural Healing or Vital Spores casts instant. Counts as a Mage Armor.
Staff, Wand, 1H Sword, Totem
Kamuzu Sagta rode with the rest of the refugees as the fled Eboni, the charmed city, where the great golden dragon Laethys and her ogre minions had enslaved the population. Kamuzu was a Mage of considerable power and standing. He had been told by the Golden Maw that mortals who knew their place would be allowed to keep their positions of power if they but worshiped the dragon. Knew his place! Kamuzu had plotted equations of planar convergence when he was a mere child. He bowed to no mortal, dragon, or god. The same could not be said of his countrymen. Kamuzu looked at the shaman who rode next to him, draped in reeking furs, his wild beard dipped in some kind of horrid animal emulsion. The uncouth holy man wiped off the grease from a shank of yarnosaur he chewed on his bare chest. Kamuzu had thought him a vagrant until townsfolk came and prostrated at his feet, begging him for assistance. "To think that we escaped domination of one otherworldly being only to willingly chain ourselves to another," thought Kamuzu. "Though I suppose if my daughter lay dying from an ogre spear, I might consider supplication as well." This realization haunted Kamuzu. His eldritch equations had unlocked every mystery in Telara other than how to improve the mortal condition. Settling on the southern shore of the Lake of Solace, he turned his full attention to the problem of arcane healing. He gathered every sample he could from the Plane of Life and his lab began to resemble a faetouched alien jungle. Kamuzu's peers thought his quest mad, and in their learned circles they even held a game to choose the right name for a Mage with his outlandish ideas, finally deciding upon "Chloromancer". Nonetheless, Kamuzu could dream in the eldritch script of magic, and eventually he unlocked the pathways to power over Life. But there was a catch.
The energies of Life could not be created, only transferred. When a cleric healed wounds they were not channeling raw Life energy, but the essence of the god or spirit to whom they prayed. If Kamuzu were to heal a man on the brink of death, he would find his own life in peril-a sacrifice he was not willing to make. Disappointed, Kamuzu turned his attention to an uprising to take back his beloved city of Eboni. Kamuzu arrived at Eboni after the battle began, but watched events carefully as he approached. Witnessing the ebb and flow of combat, hw one side grew strong as the other weakened, the Mage found inspiration. Arriving on the battlefield, Kamuzu siphoned life force from the ogres, easily dispatching them. Overflowing with more energy than he could control for long, he carefully radiated it out at the warriors guarding his position. The wounded healed, while the freshly dead revived and rejoined the fray. Kamuzu was struck by the elegance of it all. All he needed to give Life was more Life, and in his enemies he had endless unwilling volunteers. The rebels, bolstered by healing that destroyed their foes, charged forward and drove the Golden Maw from Eboni. Kamuzu Sagta was venerated, not as a priest, but as one of the first great Eth Mages. He taught his art and philosophy of mortal empowerment to the students who flocked to the charged city. And when the great golden dragon was brought low, it was his equations and thaumaturgy that bound her in place.
Their destructive and damaging abilities also heal, so Chloromancers can survive what would kill most Mages. Can be extremely effective as a single target healer or as a back up raid healer.
A Chloro is dependent on the amount of dmg that is dealt in order to be an effective healer, and must be able to divide time evenly between healing and dealing out dmg. They are a weaker healer than say a Cleric, who has a true healing spec that can handle any situation. It is also a challenge for them to heal multiple allies at once.
References: This is taken directly from Trion's lore page on Chloromancers and is not my work! The links for the external sites belong to their respective authors and I had no hand in their creation!