Tuesday, June 25, 2013

[Mage Soul] I: Stormcaller

 The Soul of a Stormcaller
The Stormcaller Soul plays a part in these presets:
  •  Reaper (DPS)-5pts.
  • Flamecaller (DPS)-12pts.
  • Nexus Magus (DPS)-5pts.
  • Terramancer (Support)-5pts.
  • Stormbringer (DPS)-61pts.
External Sites:
*Bonus Mastery: Each point spent in the Stormbringer tree increases damage by 1%.
Type of Soul


An offensive mage who uses the weather and the natural elements to bring down ice and lightning on their foes, freezing them in their tracks or devastating wide areas at a time with bolts of lightning.
40 pt Talent

Lightning Arch     Mana Cost       AE Dmg
Cast time: 1.5s   +11 charge     Cooldown:1min.
Chains lightning to up to 10 enemies, dealing X air dmg to up to 5 enemies near each enemy hit by the chain. Generates a stack of Electrified on the mage for each enemy hit.
61 pt Root Ability

Perfect Storm     No Cost         AE Dmg       
4sec. Channel      -50 charge   Cooldown:2min.
Casts Eye of the Storm and Hailstorm at the enemy's location and channels Lightning Storm on the enemy. Does not trigger global cooldowns of these abilities.
Main Weapons
Staff or Dagger/Wand with off hand.

It is said that Stormcaller Amunet could stop a man's heart with the shock of her touch. Yet before she joined Thorvin Sternhammer's crusade to imprison Greenscale, Amunet was called the Weather Witch of the Emerald March. Without the Justicar's intercession, she would have burned at the stake as a heretic and dragon-pawn. In the rich farmlands of the March, Thorvin's band encountered a land beset by harsh storms and persistent frosts that had left fields washed out and barren. The March folk lay blame to the Eth woman Amunet, who stuck out with her swarthy skin and pale white hair threaded with silver. The crusaders found her bound to a stake in the village square of Smith's Haven, surrounded by villagers bearing torches. Thorvin stepped forth as the hand of divine justice, and bid them allow him to confront the condemned. "Do you have the power they accuse you of?" he asked her. "I do." Amunet responded emotionlessly. "Did you cause the frost." He asked. "I did" said the witch. "Why?"
   A smirk curled her lips. "At last, someone bothers to ask." As his men kept the villagers at bay, Thorvin untied Amunet. She led the party onto the March, where frost withered the delicate leaves of the seedlings. The Elven ranger Durnes wrinkled her nose, as the plants were rank with planar taint. The witch explained that she had discovered Greenscale's minions seeding the land with pods from the Plane of Life and had called in the storms to keep them from blooming. Together they laid a trap for the Lifetouched wretches. The heavy rains quelled and the frosts receded when Amunet released the spells she'd cast on the land. Thorvin's party hid themselves within the field. That very night, human cultists stole through the farmland, sewing the earth with corrupted seeds. Amunet surprised Thorvin's crusaders with her command of weather magic. She stood back from the fray, shielding herself with gales that threw back the cultists like ragdolls. She encircled the cultists in frost, inflicting deep chills of hypothermia. Lightning danced down from the sky, bursting single targets like ripe grapes or arcing between wretches in terrifying games of leap frog. Though each crusader felled many cultists, Amunet racked up victims by the score. When it was over, they found a member of almost every local family among the slain villains. Disgusted, Amunet decided it was time to leave the March and Thorvin offered her a place in his hand, the legendary hunting party destined to bring down gluttonous Greenscale.
      "Should you feel a chill in your bones, or an electric current in the air, you may want to run very far, very fast. You can no more hide from my lightning then block hoarfrost with a shield."
Can weave Air and Water magic together, or mix with other elements to reach heights of devastation on multiple foes at once.

A stormcaller must combine spells and abilities to reach maximum damage. They take longer to deal great damage and are easily vulnerable to foes who can interrupt or close to melee. Are also less effective on single targets.
References: The lore information and stats provided are all products of Trion and were either taken directly from the game or from Trion's lovely lore page and do not belong to me in any way! The external links to other sites all belong to their respective authors and I had no hand in them!

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