Big Book of Lore!

    Okay, here is pretty much the most extensive list I can come up with on Rift lore. Everything listed is or has a link that will take you to a specific blog post related to that item, where you can read the info I have on it. Of course, not everything is going to be perfect, or exact, or thorough. And that's due to the vague, often mysterious way that Trion writes Rift lore. It makes it hard to keep track of and keep in a linear, straight forward fashion, but I try my best! All the information I've collected does NOT belong to me! It is a product of the most amazing Trion for their MMORPG RIFT, which I'm honored to play around in and enjoy! If you notice anything that is missing, inaccurate, or there is something specific you want information on, please don't hesitate to let me know!! :)
PS: The items that do not have links have not been finished yet, but will be added in time, don't worry!

  • The Vigil- The gods of Telara that watch over and protect their chosen, the Guardians.
    • Thedeor- the god of war and honorable victory, patron of the Mathosians.
    • Tavril- goddess of the forest and the wild spaces of Telara, patron of the Elves.
    • Thontic- god of the sea and adventure. Favors exploration and mystery.
    • Bahralt- god of crafts and craftsmanship, patron god of the dwarves
    • Mariel-Taun- the heart. Goddess of love and passion and faith.
  • The Blood Storm-The dragon form of powerful beings who conquered the planes and came to Telara in search of sourcestone and power.
    • Regulos- the Destroyer, dragon of the Plane of Death
      • The Endless Court-the abominable, entropic followers of Regulos
      • Alsbeth Rothmann- a Mathosian mage of high skill who betrayed Port Scion to Regulos in revenge against Asha Catari. She is one of the leaders of the Endless Court.
    • Greenscale-Dragon of the Plane of Life
      • The Aelfwar- Greenscale's willing new followers, led by Prince Hylas
    • Maelforge-Chaotic, destructive dragon of the Plane of Fire
      • The Wanton Maw- the destructive forces of Maelforge, led by the Gedlo
    • Akylios- the conqueror of the Plane of Water, although not a true dragon
      • The Abyssal- the cult following of Akylios, driven by profane knowledge
    • Crucia- the manipulative and cunning dragon of the Plane of Air
      • Storm Legion- Crucia's loyal and mind-controlled army
    • Laethys- the greedy and selfish dragon of the Plane of Earth
      • The Golden Maw- the beloved subjects of Laethys. They belong to her.
  • The Ascended-beings of unimaginable power brought to life by the Messengers of the Vigil (Guardians) or crafted into the likeness of a mortal shell by a special matrix of Sourcestone technology (Defiants). Immortal, powerful protectors of Telara who could rival the gods themselves.
  • The Defiant- A faction of rebellious races who, while awknowledging the gods, refuse to rely on faith and divine aid to see them safely through the war with the planes. At odds with the Guardians.
    • The Kelari- a dark skinned race of elves that resulted from a splinter within the elven race. They went their own way, relocating to a chain of islands off Freemarch and devoting themselves to something called Spirit worship.
      • Anthousa Mona- High Priestess and unspoken leader of the Kelari
      • Sylver Valis- The creator of the machineborn Ascended, a sourcestone scientist.
      • Kira Thanos- The Azul Viper. An assassin under the employ of the Faceless Man.
    • The Eth- a southern race of humans who's intelligence, ingenuity, and scientific skill helped trap the dragons during the Blood Storm Wars and who defied the edicts of the gods in favor of technology, creating many sourcestone-fueled wonders to further the Defiant cause.
      • Asha Catari- General of the Defiant army and unofficial spokeswoman for the Eth.
    • The Bahmi- a curious mixture of breeding between the Eth and the Shalastiri, the Bahmi are considered "planar abominations" by the Guardians, and follow a strict code of honor, respect, and tribal closeness. They are the only Defiant members who are more cautious of sourcestone technology. Close allies and friends of the Eth.
      • Rahn Chuluun- Leader of the Red Sun Tribe, and designated spokesman for the Bahmi tribes, although many of the younger generation disagree with him.
      • Uriel Chuluun-Rahn's daughter, a mage who takes her study of death too far.
    • Orphiel Farwind-Leader and founder of the Defiant. Mysterious man of unknown origin, age, or race, although it is assumed he is Eth. Is discovered to actually be an alien being known as a Tenebrean, from another world altogether.
  • The Guardians- A faction of faithful, worshipful races who follow the edicts and laws of the gods of the Vigil, ruling through faith and vision. At odds with the Defiants.
    • The High Elves-the first race of Telara, created by Tavril. Protectors of the wilds.
    • The Mathosians- A tough, combative northern race of humans known for their military skill, honor, and strength.
      • Cyril Kalmar- Leader of the Mathosians and of the Guardians, was a general in Prince Zareph's forces against King Aedraxis.
      • Zareph Mathos- the second son of King Jostir Mathos. Went to war with his brother Aedraxis after discovering he was a cultist.
    • The Dwarves- A diminutive, but hardy race of beings who were created by Bahralt, the god of craft. Form tight-knit clans in vast underground cities called delves.
      • Borrin Gamult- Clan leader of Lord's Hall and appointed leader of all the dwarves after the Shade War and the loss of their homes. Seeks to redeem the dwarves in the eyes of the Vigil for the horrors unleashed in Hammerknell Fortress.
      • Scotty Malm- a young and aspiring dwarf who's biggest dream is to be a hero like his father and help his people.
  • Zones of Telara-Each of the regions, countries, and kingdoms of Telara are unique, having to adapt to what the planes and their environments throw at them.
    • Silverwood- the heart of the forests of Tavril, and the home of the High Elves. Also the location of the capital of the Guardians, Sanctum. Guardian controlled.
      • Quicksilver College- a popular school of arcane arts and magical study located in Silverwood alongside Argent Glade. It takes on all manner of students, but specifically teaches those that are magically gifted.
      • The Realm of the Fae-a portion of the Plane of Life that was relocated into Silverwood by the Fae in their bid to take over the forest.
      • Sanctum-the Guardian city.
    • Freemarch- the capital of the Defiant headquarters, Meridian, and home to the hardy southern peoples, who gave up faith in the Vigil in favor of allying with the Defiants. Defiant controlled.
      • Book: Liberation of the March-An in game book.
      • The March Wardens- the protectors of Freemarch, who came into being long ago after overthrowing their tyrannical ruler, Jakub, who it was later learned was a cultist.
      • The Iron Tomb- the final resting place of the March Wardens, including the very first Warden, Eliam.
      • Meridian-Ancient college converted into the new Defiants capital.
    • Gloamwood- the sister forest to Silverwood, corrupted and cursed by an old vengeful woman and plagued by all manner of dark beasts, including werewolves. Guardian controlled.
      • The Waykeepers-the protectors of Gloamwood, made up of its own citizens, who are suspicious of anyone and everyone who enters the wood.
      • Darkening Deeps-the goblin city below Gloamwood, where the armies of the Gedlo, fiery minions of Maelforge, brutally lord over their fellow Telaran goblins and plot to invade Silverwood.
    • Stonefield- the rocky, mountainous region located adjacent to Freemarch, rich with sourcestone and full of ancient Ethian mines. Under threat by the titans.
      • Deepstrike Mines-the location of much of the sourcestone that was used to fuel the ancient Ethian City-States of old, now full of dark and sinister forces.
      • The Titans-
  • The Unique Creatures and Races that live on Telara-Many of the demi-humans, non-sentient creatures, and elementals that call Telara home actually come from, or were mutated by the Planes. 
    • The Fae-faerie creatures of fickle nature and devious mind who were twisted by Greenscale's voracious rule into evil, sinister enemies of Telara, but who have now been liberated and enjoy spreading their own unique brand of magic throughout the land. Are heavily involved in Telaran festivals and holidays lately.
      • Atrophinius-
      • Boglings-mouse like demi-humans from the Plane of Life who traveled to Telara during the Blood Storm Wars and stayed when the Vigil sealed the world off from the planes.
    • Goblins- vicious, conniving demi-humans from the Plane of Fire who follow Maelforge and revel in his desire for destruction. They are stubborn, hardy creatures who have adapted to Telara's unique climate.
  • The Planes-6 elemental dimensions that are unique worlds unto themselves, full of planar creatures, wonderous new discoveries, and deadly enemies desiring to crush Telara
    • Plane of Water-
    • Plane of Fire-
    • Plane of Air-
    • Plane of Death-
    • Plane of Earth-
    • Plane of Life-
  • Sourcestone-the source of all life. The manifestation of planar energy on the physical plane. The stuff that makes up the physical world.
  • History of Telara-A collection of links relating specifically to the history and backstory of Telara, as well as significant events that have changed or impacted Telara.
    • The Coming of the Shade-The results of Aedraxis's evil treachery against the Mathosians in his desire to become one with Regulos.
      • Procolations of Ardenburgh- A list of notices found throughout the town of Ardenburgh detailing the spiraling reign of Aedraxis Mathos, the Tyrant King as he abused his status of leader to terrorize his people.
      • City Record of Ardenburgh A notice from the mayor of the town of Ardenburgh, the location of Shade War.
    • The Fall of Port Scion-The tragic loss of the most vibrant city in history, as well as the noble sacrifice of Prince Zareph Mathos, the last of the Mathos line.
    • Terminus and the End of the World-An accounting of the end of times that the Defiants desperately traveled into the past to change.
  • The Classes of Rift-A detailed guide to each playable class in Rift, as well as the story behind each individual Soul that each class can take.
    • Mages-Magic wielding casters and enchanters who use Mana to fuel their abilities
    • Rogues-Masters of daggers and bows, they are quite flexible in their abilities, able to become visible to the untrained eye, tame wild companions, play haunting melodies to bolster allies, and dart through pockets of time to avoid taking damage as they hold the focus of their enemies.

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