Showing posts with label Mathosia. Show all posts
Showing posts with label Mathosia. Show all posts

Saturday, April 26, 2014

[Lore] XXVII: The Mathosians

      The Mathosians are a clan of northern humans who banded together under prominent family lines such as Kalmar and Mathos, erecting a mighty and far reaching empire in the days following the disastrous fall of the Ethian Empire. The Mathosian tribes were the last humans to leave the sheltering embrace of the High Elven forests and learned much of honor, law, and justice from the High Elves as well as philosophy, spirituality, and art. Eventually, they left the forests of Tavra and ventured north into the harsh mountainous terrain of Telara. The Mathosian "Northmen" were warlike and strong. They battled each other, the Dwarves, and even against the Elves, and became well known for their ferocity and courage in battle. There weren't many who wished to venture into the cold northern regions, for fear of coming across a roving band of tribesmen, who would take any excuse to start a fight. Eventually though, the races sought peace with the warring Northmen. The Dwarves taught them metal and woodwork and the plans for large soaring edifices, and the Elves taught them the wonders of magic and arcane skill.
     After the fabled Ethian cities fell to the cultists, the southern tribes fell prey to abominable magics, cultists, and horrifying beasts of the desert, and they sent for aid from the proud Northmen in reclaiming the southern lands back from the dragon cults. The Mathosians, with the aid of the Dwarves, went south and made war with the tyrants and cultists. When the battles had finally been ended, instead of returning to their northern winds and frigid mountains, the Mathosians were given the honor of governing the lawless and chaotic southern lands that had been left bereft of leadership after the fall of the city-states. Any protestors to this were swiftly silenced, and so the Kingdom of Mathos was born, and their first king, Tored Mathos ruled the people with chivalry and fidelity. The kingdom was prosperous and far reaching. It boasted land as far south as what is now known as Freemarch, in which they took much pride. They honored Thedeor, the god of war, with fair battles and duels, as well as skirmishes along the border and great tourneys. For Bahralt, they built great shining cities in his name, free of the taint and corruption of magics and sourcestone machinery, the greatest of which was Port Scion. To honor Tavril, the goddess of nature, they left the forests alone except for the minimum requirement of wood required for progress on the kingdom, and would not plunder the sacred forest of Silverwood. In Thontic's name, they sent merchants far and wide to trade in distant lands, even as far as across the seas to exotic lands such as the famed Shi Ming. And to honor Mariel-Taun, the heart of the gods, they made peace and plenty, filling their cities with light and compassion and music.

     Through the centuries, the line of Mathos endured, strong and unbroken in their kingship of all Mathosia. Until the reign of King Jostir Mathos ended suddenly and abruptly. Before his demise, King Jostir named his eldest son and heir, Aedraxis Mathos, as the new king of Mathosia. Due to corruption in the court, and the betrayal of Aedraxis of the faith of his people, the younger brother, Zareph Mathos, then waged a bloody civil war against his brother for the throne. The people of Mathosia, having not known the dark truth of Aedraxis's fall into darkness, had at first sided with the kingdom against Prince Zareph in what became known as the Shade War, the darkest period in Telaran history since the Blood Storm Wars. Eventually, Aedraxis's corruption, brutality, and cruelty, as well as decisions such as lifting the ban on Sourcestone research as fuel, swayed the citizens of the kingdom toward joining Zareph. In a desperate attempt to avoid losing the kingdom to his brother, Aedraxis turned to the famous scientist and heretic, Orphiel Farwind, who had been the brothers' tutor when they were young. Orphiel had extensive knowledge of the ancient Ethian technomancy, including knowledge on magitech weaponry. Promising to provide funding into sourcestone technology as a way to improve every day conditions of life if he created powerful weapons of war, Aedraxis won Orphiel over to his side of the war and ruthlessly employed sourcestone technology against Zareph and his army in a bid to destroy them. In his eagerness, Aedraxis destroyed the Ward around Telara, letting in the planar forces. He called up a massive Death Rift over the battlefield and everyone was slain. But the Vigil sent their Messengers among the fallen and resurrected the heroes of the war as immortal Ascended, the chosen of the gods, and sent them back into battle against the forces of Aedraxis. Soon, the tide was turned and Aedraxis knew he had lost. In a last desperate bid to retain his power, he gave himself body and soul to Regulos the Destroyer, one of the dragon gods of the horrendous Blood Storm invaders. He used unholy magic to further weaken and fracture the Ward and drew a part of the Plane of Death itself into Telara. This event became known as the Shade.

     Thousands of lives were lost during the Shade War and the Kingdom of Mathos was sundered, its people scattered and broken and leaderless. The remaining forces retreated to Port Scion to continue waging war against the Endless Court, the cultists who follow Regulos, but were betrayed from within by a noble of the Mathosian court, Alsbeth Rothmann.

     When Sanctum became the headquarters for the famous Guardians-those that survived the fall of Port Scion as well as many heroes and adventurers from around Telara who flocked to the city in response to the call for aid-many Mathosians eagerly joined in the effort, voyaging to the shining city that stood out like a beacon from Silverwood. They proclaimed their new allegiance to Cyril Kalmar and the Vigil's Guardians, finding hope and restored faith in this new faction, as well as a chance to redeem their fair kingdom from the dark deeds of Aedraxis.

     Despite the tragedy that has befallen their kingdom, the Mathosians stay true to their roots, leading lives of honor and oath. They value justice, hard work, and honest combat, staying humble and pious in their determination to redeem themselves in the eyes of the Vigil for the destruction of the Ward. The Mathosians are a brave and stalwart people, loyal, steadfast and strong. They keep to a strict military code in order to maintain order after the fall of the kingdom. They revere the Vigil and seek to mend the evils done by the Endless Court as well as put a stop to the Blood Storm and the enemies of Telara.

Stats:
  • Average Lifespan: 60 years
  • Culture: Viking
  • Homeland: Stillmore (and to a lesser extent, Iron Pine Peaks); the kingdom's center being the great fortress of Caer Mathos, named after their first king
  • Leader: Cyril Kalmar
  • Spirituality: Vigil Worship (emphasis on Thedeor)
  • Favored Mount: Mountain Horse
  • Known Families/Tribes: Rothmann, Wyvernjack, Waldemar, Valnir, Kalmar, Mathos
  • Faction: Guardian

Monday, December 31, 2012

[Special Feature] III: Zareph Mathos

    
Prince Zareph Mathos, son of late King Jostir the Ancient and Queen Lenia, is a rather important figure in Telaran history. H was born as a twin to his brother Aedraxis Mathos, who was seconds older and thus heir to the kingdom. After Aedraxis was crowned king, Zareph supported his brother and stayed loyal to him, until he heard disturbing reports of unrest, tyranny, and discord within the Mathosian high court. Returning to investigate, he found that Aedraxis was now consorting with dark forces and had gathered all books on death rituals to his side, in order to study the aspect of death. Zareph was horrified and tried pleading with his brother to stop his madness. Soon after, he received a letter from Ardenburgh saying that Aedraxis had set up some kind of macabre ritual scene outside the town gates and appeared to be trying to summon Regulos. Prince Zareph was horrified and quickly went to Thedeor Field, outside Ardenburgh, to stand off against his brother, causing the Mathosian Empire to fall into civil war. Alas, Aedraxis was successful in summoning a death rift onto the field of battle, decimating every living creature on it. Some were outright killed. Others had the misfortune of being slowly turned into shambling ghouls and twisted undead nightmares of their previous selves. None were left alive save Zareph, the sole survivor among the leadership. He retreated to an abandoned abbey located on the premises that night. The next morning, golden light shone through, alerting him to the resurrection of his friends and allies as gods-gifted Ascended, warriors of Telara.
     With renewed hope, Zareph continued the battle against Aedraxis, pushing his armies back slowly with the aid of the newly Ascended. Eventually they met Aedraxis in combat at the site of a massive rift into the Plane of Death, where Aedraxis called on Regulos and Carwin Mathos, Zareph's younger half brother, was slain. After Aedraxis and the Shade of Regulos was defeated and most of the Ascended seem to disappear, Prince Zareph took the remaining survivors and founded a port city he called Port Scion, halfway between Silverwood (the main concentration of those who worshipped the Vigil) and Freemarch (where the planar college was and where Orphiel and his people had set up camp after the fiasco with the Mathosian court). It was Zareph's hope to keep the peace between the science loving people of the south and the Vigil worshipping people and elves of the north. He was neutral on Magitech, knowing it had plenty of good use against the planes and against the Plane of Death in particular, as the Ward was weakening by the day and he needed all the power he could get to stem the tide of planar corruption.
     And it seemed he was successful. There was a truce among the peoples of Telara, however uneasy, as they fought against the cults and planes. After one such battle, Zareph confiscated a powerful piece of Magitech technology, which he brought back to Port Scion to be studied by the Ethian scientists. His good friend and advisor, the powerful mage Alsbeth, was also interested in the device. She promised Zareph that if given time and material, she would be able to build him such a powerful device that would augment the already strong shields of Port Scion and keep it safe from any threat. Zareph readily agreed. He gave her access to the vaults below Scion that contained powerful artifacts and she took advantage of this to unlock the door to the prison that contained the fragment of the Shade of Regulos that Zareph was keeping safe. Calling upon the power of Regulos, Alsbeth summoned a rift over Scion, which Zareph nobly gave his life to keep sealed inside the doomed city. It's actually not really known if he is in fact, dead, or if he's kept in some kind of stasis or half life, but Zareph is seen later on when Ascended gain access to the River of Souls to put a stop to more of Alsbeth's evil plotting. From her words to Zareph in the River of Souls, it seems that he had romantic inclinations toward Asha Catari, who he grew up with in the Mathosian court along with Alsbeth. It always seemed like Alsbeth was jealous of everything Asha got, even Zareph, and wanted the prince for herself so she could flaunt him in front of Asha and Cyril when they met on the battlefield. But the Ascended (the player) put a stop to that, freeing Zareph. He in turn made another sacrifice, choosing to stay and hold Alsbeth off while the Ascended fled back through the portal to the mortal realm to warn their leaders of what had happened. Zareph mourns that he can't come with and rejoin everyone back on Telara, but he knows he would have no life there, being nothing but a specter, as he had not been Ascended.

     Of all the main leaders of the factions, I find Zareph one of the most fascinating, and the most tragic. He just can't seem to catch a break. Hopefully he's happy now in the Soulstream.

References: Holy man on the Shadowlands! (Telara's moon, get it?) It's very hard to find lore information about Rift anymore! Why is that Trion?? Hmmm??? And there's like no info AT ALL on Zareph! The information posted here is taken mostly from the comic, partly from the game, and a large chunk taken from the forums, where a few awesome lorehounds were kind enough to provide me with some details and even a video with info about Zareph!. So a special thank you to Samuraiko, hardy83 and slipmat! You guys are awesome!

Saturday, September 29, 2012

[Chapter Summary]: Mathosia

Mathosia Storyline     

     And here we come to the end of the first of Raeslyn's 'Tales of Telara'. I hope everyone who's read it enjoyed the story thus far, and I am quite proud to have actually kept it up too. I also learned a lot more about Role-play in general, and about Rift lore in particular while writing the blog! Of course, the story is far from over. After all, Rae has only begun her new journeys in Telara, and all them will be witnessed here! This entry is going to serve as a break between chapters, and as an easy to find index of the first chapter, with everything neatly arranged here for ease of access if I want to quickly check back to a particular lore excerpt or chapter piece.

Chapter One Archives:                                                           Chapter One Story list:
     Archive I: Prophecy of the Ascended                                       1.0: Chosen
     Archive II: City Record of Ardenburgh                                    1.1: Stirrings of War  
     Archive III: Ardenburgh Proclamations                                   1.2: Ardenburgh
     Archive IV: Ascended                                                           1.3: Defiant Wars
     Archive V: Cyril Kalmer                                                         1.4: Army of Regulos
     Glossary I: Battle Terms                                                        1.5: A Dim Dark Eye
     Archive VI: Coming of the Shade                                             1.6: Shade of Regulos

Extras List:
The Story Thus Far:
      So, Raeslyn has been resurrected from death by the messengers of the Vigil, glorious winged beings who are apparently quite powerful. She awakens in the Sanctuary of Rebirth, shocked and confused to find herself alive again. According to the messengers and the other devout followers of the Vigil, Raeslyn, along with other Ascended, have been chosen to help fight back against the tyrant Aedraxis after being heroically slain. She has been given unparalleled powers, blessed to be the Vigil's chosen warrior in the fight against the Planes and the Blood Storm and the various other corruptions and evils in Telara. Raeslyn is sent out on a mission to help the beleaguered defenders of Mathosia fight off Aedraxis's undead minions and to prevent him from bringing untold evil and peril into the world by opening a death rift. Along the way she meets Shyla Starhearth, the High Priestess of the High Elves and an Ascended as well, and Borrin Gammult, a Dwarf from Lord's Hall. She learns that the Dwarves no longer have a home to return to and that most of them died in battle against Aedraxis. Borrin was also resurrected as an Ascended, along with Cyril Kalmer, a prominent and heroic figure from the Mathosian kingdom. He loyally fights by the side of Prince Zareph. There are various other notable figures that Raeslyn has the fortune to meet along her quest to destroy Aedraxis and his evil minions. One of these figures is Carwin Mathos, who unfortunately loses his life when Raeslyn arrives too late to stop Aedraxis from opening the death rift. Aedraxis is able to sunder the Ward, thus allowing the rift through, bringing with it foul, planar death magic. To give himself the ability to defeat the array of Ascended who have arrived to challenge him, Aedraxis calls upon Regulos the Destroyer to take his body as an avatar. Regulos quickly possesses the body and kills poor Carwin Mathos, and than attacks the rest of the group. Eventually, working together, Raeslyn, along with Shyla, Borrin and Cyril, are able to defeat the monster and close the rift. In order to prevent Regulos's spirit from finding a new host and a new way back onto Telara, Raeslyn took a mighty hammer and shattered the Shade of Regulos into dozens of pieces. Shortly after this, Raeslyn was suddenly pulled from Telara and brought somewhere else, where she was given a warning and a message by the Vigil...or was it the messenger speaking again? She isn't sure. Because of this message, Raeslyn now knows that the world of Telara is forever changed by the events she just witnessed. The Blood Storm will awaken, all that the newly created Guardians stood for will crumble, and darkness will sweep the land. She knows that she has to do what she can to prevent this from happening. Something to note is the fact that Raeslyn doesn't know where the broken shards of Regulos end up. If only she'd thought about that, or remembered it...


There's also some really interesting cameos by important characters to the story of Telara in the Mathosia zone! Here's a list of the ones I found.
  1. Asha Catari-her body is found at the co-ordinates I listed below. It's cool that Trion kept the lore and included her body after she had fallen when she went to warn her lover Zareph about Aedraxis's treachery.
  2. Alsbeth Rothmann-you can find her standing innocently enough in Valor Hold, dressed in noble's robes. She looks "normal" and not like a death-infused cultist leader, so this must be before she completely went dark side, but I would imagine she had been heading down that path for some time. She may even be a plant here, just following the Guardians like a good little girl and waiting for her moment to strike. That moment ended up being Port Scion, sadly.
  3. Stanig Malm-Scotty's father is also seen! I loved that storyline in Moonshade Highlands and it's cool to see him alive, as he's only a ghost when you encounter him later in present day Telara. I would suppose that after he participated in the war effort against Aedraxis and the Ascended were swept up by the Vigil's prophecy, he ventured back to Moonshade to try and reclaim Hammerknell back from the Abyssal and met his death there. Poor Scotty had only been a mere babe at the time and didn't remember any of this, and his uncle never mentioned specific details about his father, only grand bedtime stories of heroism.
  4. Brother Jebiah-this fanatic of the Vigil seems to be everywhere in Rift. You can find in the alternate Defiant future at the end of the world, imprisoned by the Defiant and spouting nasty threats about the "heretics", saying the Defiant needed to repent and kill themselves in order for the Vigil to come and save the day and raise up the pious to take back Telara. Ya right, Jebiah, you nutcase. In present Telara, he can be found in various zones, usually with some right wing quest or comment. Still, it seems he's much calmer in present Telara. Of course, the end of the world always brings out the worst in people.
  5. Major Kain-I'm assuming this is Fredrick Kain, the guy who became famous for taking things just a liiiiiittle too far in his desire to keep the artifact of Regulos out of evil hands. He carried it for too long and got corrupted. But it's interesting to see him here, being normal and human and sane. Kind of feel sorry for the guy, actually. He did mean well.
  6. Orphiel Farwind-He's seen a few times in this zone actually, and it's interesting how he's viewed as a crazed heretical lunatic who's obsessed with technology to the point where he would doom Telara to get it, but at the same time, he's viewed at the opposite end of the spectrum in the Defiant alt future, so which view is the right one? Both, and neither, I say. I think they specifically made each opposing factions' NPC's specifically "evil" in the opposite zone just to give the players more of a reason to be against the opposite faction. Red vs. Blue thing. I could be totally wrong though, but that's just my guess. I also think that Orphiel knows way more than he lets on, and he's secretly playing with the grand scheme of events from the background in order to make sure Telara follows the path he wants it on. Whether he's doing it for the good of Telara or for his own benefits, or to specifically betray our world to some other, greater threat, we don't know yet, but as of the latest expansion: Starfall Prophecy, you're getting lots of interesting info on Orphiel! I won't spoil it though!
  7. There are several others, including famous members of the Icewatch, Dragonslayers Covenant, and other orders that swore to fight the dragon.
**Before I go ahead with details about the tutorial zone, I'd like to post here that when I went through this area, it was quite a long time ago, before all the streamlined changes and tweaks that Trion changed. So of course if you play through this zone today, it will probably be a bit different. Just in case you're confused.**
 Zone Details:
  • Mob Types
    • Humanoid
    • Undead
    • Construct
    • Planar
  • Total Time Spent In Zone
    • 5 hours (I took my time and explored everything)
    • 1-2 hours approx. if you don't want to dally
  • Level Upon Leaving Zone
    • 8 (killed all kinds of things just for fun and got lots of exp.)
  • List of Questgivers
    • Messenger of the Vigil
    • Sanctuary Warden
    • Fayne Daron
    • Orin Bancroft
    • Borrin Gammult
    • Shyla Starhearth
    • Brother Jebiah
    • Tam Daggerborne
    • Cyril Kalmer
    • Marshal Kain
    • Messenger of the Vigil (2)
  • List of Quests
    • Chosen-speak with a messenger of the Vigil
    • Ascended Allies-speak with Fayne Doran
    • Avenging Hand-kill 6 Ashen Defilers
    • Steel Reckoning-collect 4 imbued swords
    • Knight's of Aedraxis-kill corrupted knights in Hallowed Hill
    • Unholy Shackles-destroy 3 morbid infusers
    • Weakened Ward-collect 8 sanctified spheres from Ardenburgh horrors
    • High Elven Inquisition (race specific)- Pray at the altar of Tavril, kill 6 thralls
    • Uncivil War-speak with Brother Jebiah at the gate
    • Sourcestone-collect 3 sourcestone cores
    • Rifts Between Worlds-purge 5 construct corpses
    • Betrayers-kill 5 Defiant traitors and 4 Defiant thaumaturges
    • Brood of Regulos-Place the Warding Orb of the Vigil
    • A Nimble Art (Rogue specific)-Speak with Rovena Karn
    • Fields Run Red-Kill 3 of each deathbound mobs
    • The Pariah-disable Orphiel's corruptor
    • Rightful Owners-Collect 6 Mathosian remains from carrion flayers
    • Gathering Strength-cleanse a shadetouched horse and ride it back
    • Shot in the Back-launch a catapult, killing mobs in the field
    • A Dim Dark Eye-disable the rift pillars and reveal Aedraxis the Tyrant
  • Locations of Note (by co-ordinates):
    • 815, 1009-Rare mob-Road Warden Molnar
    • 815, 1009-Book-Acacia Nysyr: Inquisitor
    • 842, 1095-Book-Niyol Cliffswind: Sentinal
    • 852, 1089-Buff-Remnant of Mariel-Taun: Stamina
    • 872, 990-Asha Catari's Body
    • 888, 1165-Altar-Rare Mob-Shade: drops nice rogue costume
    • 922, 1059- Dead Soldier-Green leather item
    • 925, 921- Book-Acacia Zardonis: Nightblade
    • 931, 1136- Buff-Remnant of Tavril: Spell Crit
    • 931, 1144-Book-The Unholy Blight: Reavers
    • 947, 906- Rare- Gate Keeper Nurtullis-Green shield
    • 975, 902-Book- Vesseslav: Assassin
    • 976, 903-Blocked Barricade-Trapped Citizen: 1gold 4silver
    • 993, 880- Buff- Remnant of Thontic: Wisdom
    • 995, 941- Enemy Weapon Rack: 86silver
    • 1019, 1121- Rare-Frona Lykeria: Green bow
    • 1022, 1147 & 1167, 1058-Workbench with magitech tools. When approached, Orphiel Farwind appears and yells. He leaves behind a letter from Aedraxis.
    • 1022, 1056-Book- Amardis Mathos: Paladin
    • 1068, 1268-Book- City Record of Ardenburgh
    • 1078, 1204- Book- Durnes: Ranger
    • 1078, 1404- Book- Talos Roda: Purifier
    • 1093, 821- Buff- Remnant of Thedeor: Dexterity
    • 1130, 1107- Book- On Neddra the Warlock
    • 1130, 1384- Book- Journal of Zareph Mathos
    • 1158, 1059- Discarded Defiant Junk: 70silver
    • 1180, 1028- Buff- Remnant of Tavril: Spell Crit
    • 1162, 1218- Book- Elementalists: The First Mages
    • 1169, 1191-Book- Vachir Altan: Champion
    • 1173, 1196- Abandoned Crate: 26silver
    • 1216, 1300- Rare mob- Maurice Sullivan
    • 1219, 1236- Book- Phynnious Rothmann: Pyromancer
    • 1239, 1228- Dead Female Villager: Gray item
    • **Note that at least one Soul story book is missing, as pointed out to me by a friend on the Prime server. Necromancer for sure is unaccounted for**
  • Map of the Zone:
My Opinion of the Zone:
     I really enjoyed questing through the Guardian starting zone. Religious fanatics and bloodthirsty warrior types aside, the zone runs rather smoothly and pushes you along at a fast pace. It also gives you a good understanding of where your character stands in Telara, and what role your supposed to play (save the world). It's a pretty small zone, but there's a lot of information and other interesting little oddities packed into it. It wasn't until I had run through the zone and then subsequently deleted my "Raeslyn's" when I didn't like them, to start over again, that I began to notice curious little items and clickable things that I hadn't noticed before! Like those sneaky, out of the way items that belong to the gods and when you click on them, give you a buff. Or the dead bodies that give you an extra bit of silver, or a green item if your lucky! Also, the trapped citizen that you have to save was really cool. And the books will definitely make a huge asset toward creating future lore articles in my blog. All in all, I give the Mathosia tutorial zone a 4/5. I had no problem with it!

Back to the Prologue
Chapter Two: Silverwood Summary



Extra Screenshots:

Sunday, July 29, 2012

[Books and Artifacts] II: Ardenburgh Proclomations

The Passing of Jostir Mathos
The kingdom of Mathosia mourns the death of it's wise and benevolent
sovereign, Jostir Mathos. May he forever sit at Thedeor's side in the Halls of the
 Righteous. King Jostir leaves behind two sons: King Aedraxis Mathos, who was
crowned as our new exalted leader the eve of his father's passing and Prince
Zareph Mathos, who rules over the great eastern city of Port Scion.
The king also leaves behind a bastard son, Carwin Mathos.
 
All Hail King Aedraxis
People of Mathosia rejoice! In this dark hour, let your hearts be filled with the
coming of our new sovereign, Aedraxis Mathos. Though deeply saddened by
the loss of his father, King Jostir, Prince Aedraxis nobly took up the crown
the following evening in a grand ceremony. King Aedraxis proclaimed that
his reign shall bring forth a new, prosperous era for Mathosia. His desire
is for our kingdom to unbind itself from the constraints of the past,
so that we may embrace the future. All hail King Aedraxis, may he live
a thousand years!
 
A Royal Proclamation
A proclamation to the people of Mathosia from his most benevolent highness:
Be it resolved that I, King Aedraxis Mathos, do now make lawful the
practice of technomancy and the ownership of related equipment within
the kingdom of Mathosia. Additionally, any citizen found guilty of
speaking out against me or my methods shall be executed for treason.
My Mathosian Knights shall be granted the final ruling in all such
proceedings.
His Exalted Highness, King Aedraxis Mathos.
 
A People United
People of Mathosia, we have been led astray. The king promised us
prosperity, but what we got was devastation and oppression.
King Aedraxis would have us forsake the gods and instead turn to
planar demons and unholy technology. We cannot stand idly by and let our
great kingdom fall from grace. A united army of Telarans who would put
a stop to this madness once and for all is assembling at Thedeor Fields,
outside of the town of Ardenburgh. We welcome all who would join us there.
Together we shall become the Guardians of Mathosia.
 
Notice of Evacuation
To Whom It May Concern:
My family and I have taken all we can carry and we have left this gods-
forsaken land forever. There are undead creatures everywhere now,
and from this house I can see the very tear in the world itself that
our mad king has made. It is just too much for a man to bear.
If you are reading this, do yourself a favor and get out while you can.
Mathosia is damned.
 
 
These notices can be found on various houses throughout the town of Ardenburgh in the tutorial zone, Guardian side. Just click on the sparkling scrolls on the wall to read! I found them while exploring the zone and I thought they were quite an interesting look into the time right before we are resurrected as Ascended. I wrote them in what I thought was proper order, and it's kind of neat to see how the proclamations change over the years of Aedraxis's reign. It makes me want to write a story perhaps from the point of view of someone that lived during those times. *stores that thought away for later* For now, enjoy this brief little snippet of Telaran history.
 
References: Taken directly from the game of Rift and written here. Does not belong to me!