Friday, October 11, 2013

[Rogue Soul] IV: Riftstalker

The Soul of a Riftstalker
 
The Riftstalker Soul plays a part in these purposes:
  •  Virtuoso (Support) (5pt.)
  •  Phasewalker (Tank) (61pt.)
  •  Skirmisher (DPS) (0pt.)
  • Bladestalker (DPS) (21pt.) *requires lvl 50*
  • Medic (Healer) (10pt.) *requires Dream Soul pack*
 
External Sites:
 
 
*Bonus Mastery: Each point spent in the Riftstalker tree increases damage by .5%, base health by 1%, armor by 2% and resistance by 2.5%.
 
Type of Soul
Defensive

Description

A defense specialist who has learned to bend the magic of the planes to aid her in battle. She uses this knowledge to shift in and out of the planes, granting unprecedented mobility and the ability to shrug off the most lethal of blows.

40 pt Talent

Planar Rejuvenation        passive
Heals the rogue for 10% of maximum health for 20 seconds after planar shifting

61 pt Root Ability

Soul Coalescence       10 energy        Instant cast
Cooldown: 30sec        Self Heal          NGC
Each time Planar Strike or Phantom Blow is used, the Rogue gains Soul Synthesis, increasing dmg by 5%. This buff stacks up to 20 times. Soul Coalescence consumes 5 Soul Synthesis, reducing the dmg the Rogue takes by 4% per stack for 4sec.

Main Weapons
Daggers

History

It had been years since the accident, but Anan Mkhai recalled vividly the agony of having his very essence torn to shreds by his father’s experiment. “Just one more adjustment,” the old man murmured, tinkering with the sourcestone lode he’d balanced with a crude assortment of metal rings held together with rawhide bands. As the lode clicked into place, the device erupted, shooting a bolt of wild planar power straight into Anan. The agony returned whenever Anan detached himself from physical space. Of course, when a snarling Bomani thrusts a spear at one’s midsection, pain is a small price to pay for vanishing into thin air before the blow lands. Anan forced himself through the shadowy realm between realities to reappear behind the Bomani, jabbing his daggers into the dog-man’s kidneys. The Bomani crumpled and Anan wiped his blades on the leather of his leggings. A soft crying caught his attention. Turning, Anan noticed a small girl huddled by the beset caravan. Bending the threads of space and time, Anan stood beside here in moments. The bodies of her parents lay nearby. “Let’s get you out of here,” Anan said to the girl softly. As he leaned down to scoop her up, his ears pricked to the clink of chain against stone. Closing in fast, a specter charged, howling and whipping the air with ghostly chains. Anan put a finger to his lips as tears welled in the little girl’s eyes. “Shh, I will be back for you.” He studied the spot and in his mind’s eye a beaming mote appeared in the girl’s location, visible across the immaterial lines of reality. Anan closed with the specter, and knew for once the frustration of facing a foe who could wink in and out of existence. Countless times they vanished and reappeared, like warring shadow-puppets in a lightning storm. At last, Anan poised his blade where he knew the shade would materialize and it appeared once more, impaled on his blade and dissipated with a bloodcurdling screech. A second scream drowned out the specter’s, and Anan whirled to see a Bomani poised to skewer the terrified girl. He honed his mind to the mote he had laid near the child and in a flash; he was back beside her, burying his dagger in the heart of the beast. The girl in his arms, Anan walked from the ruins of the caravan toward a small cluster of survivors. Transporting his mind to another time, Anan saw his father cradling his own body tenderly, muttering apologies and weeping after smashing the device-his life’s work-to spare his son from complete disintegration. For all the agony, his father’s experiment allowed Anan to spare others from pain, a gift he shared with the next generation of Riftstalkers.

Strengths

An incredibly mobile fighter capable of shielding himself from harm and appearing in the ideal place and time in a fight.

Weaknesses

Harnessing planar energies places the Riftstalker under tremendous strain, so while formidable in short engagements, they quickly lose ground as they exhaust their bag of tricks.
 
 
References: The lore information and stats provided are all products of Trion and were either taken directly from the game or from Trion's lovely lore page and do not belong to me in any way! The external links to other sites all belong to their respective authors and I had no hand in them!
 

Wednesday, October 09, 2013

[Raeslyn's Story] 3.1: Of Wings and Fangs

   
  As I waited to speak to this Waykeeper Brion fellow, my eyes took in the camp. It's an assassin thing I've gotten used to do doing. My mentor would always tell me to keep my eyes on my surroundings, lest something surprise me, and if something surprised a rogue, we were usually dead. When my eyes lit on a woman nearby, she gave me a hard, suspicious glare, as if daring me to try something. I frowned at her.

     "Heed me well traveler. Beware the shadows in the gloom, or never return home to your cozy little town." She sneered at me. I blinked. Say what? Before I could ask her what she meant, or accuse her of threatening me, Brion walked up. I huffed. Whatever, I wouldn't let her bother me. I was Ascended now, and above such mundane things. Right? Right. I felt a hum of amusement deep inside my chest and ignored it. It was getting much easier to ignore the other souls that I had access to, and concentrate only on the knowledge they could grant me.

     Brion was a Mathosian, rather short even for a human. He was dressed in muted grays and browns and carried a torch like everyone else in this bloody forest. "So, Ralph sent you did he?" He mused after I finished relaying my message from Ralph in Quicksilver. "It figures. He never could hack it here in Gloamwood but he always worried about me out here. Well Raeslyn, if you think you're up for it, we could certainly use a hand with the beasts around here." I crossed my arms and frowned. So they just assumed that I'd have no problem hiring myself out like some common mercenary. Nevermind if that's actually what I thought of myself anyway...I had standards! In a way it was nice to earn some coin on the side. I've found my funds dangerously low since I'd been dropped back in Silverwood with nothing but my clothes and daggers. It's not like I was rich to begin with, and I'd rather die...again...before I stooped to begging or using my status to gain coin. I had dignity after all. This seemed like a plausible way to make some gold and also help out the folks of Gloamwood at the same time. It seemed like something bad was going down in the wood, from what I've seen so far and I would be remiss if I didn't lend a hand. Gloamwood was still part of the vast forests that we'd been sworn to protect and watch over. And I'd heard rumors that the goblin troubles in Silverwood stemmed from these dark woods, so I could finish investigating that issue while I was here. So eventually I relaxed my stance and nodded. Brion beamed at me like I'd just made his day. Maybe I had.

     "I knew I could rely on you Ascended!" He exclaimed cheerfully, his voice at odds with the dark atmosphere of the camp. I resisted the urge to roll my eyes and just nodded sharply. "Yes well, there was the matter of payment...?" I let my voice trail off, glancing at him out of the corner of my eye while I studied my boots. Oh how it galled me to mention it, but I needed the coin. Brion nodded. "Yes, yes. You will gain payment for any aid you provide the Waykeepers here in Gloamwood. I can't say the same for the Pines; the town sort of governs itself, but we Waykeepers will always be grateful. Should you need aid, we will come when you call." I murmured a thank you, forcing a polite smile. "So what did you want me to do exactly? Slay some evil creatures? Ferret out a nest of cultists? Find the source of the strange dark aura in the wood? Something equally as sinister?" I rubbed my hands together. Truthfully, I was looking forward to some danger and bloodshed. Maybe that meant there was something wrong with me, that I found myself at my best in combat, but I figure hey why not? It was how I'd been wired, and I was good at it. Brion looked a little taken aback.

     "Actually, we do have a pressing task we need completed if you don't mind. It's messy and it's not that...challenging, but it is important to the war effort and my men have grown a bit hesitant to leave the safety of the fires lately." He shook his head, as if in exasperation, but I could see him shiftily eyeing the darkness himself, as if he knew something was out there. Great, he's probably going to saddle me with some pointless task I'm going to hate, I thought sourly. I tapped my finger against a dagger as I waited.

     "There is an Apothecary we make purchases from for our efforts against the Witch. With the dangers of the roads, prices have gone up. We need to gather more reagents for him for his special potions, but the reagents are rather...exotic and hard to get. If you wouldn't mind collecting them for us, we'd be eternally grateful." I scowled and he added, "of course we'd also pay you handsomely for your troubles." I squinted into the distance, then sighed in aggravation. "Sure, whatever. What is it you need?" I asked finally. Brion's face lit up with relief and he smiled. "Should I write down the list or...?" He trailed off at my irritated frown. "I'm Ascended, I don't forget things." I said tightly. The novelty of helping others was already wearing thin. Brion nodded hastily. "Yes, right. Ok. We require Barghest fur and bat wings. The creatures themselves are usually found lurking out in the wood and shouldn't be too hard to find. Despite the time of day, it is always dark in Gloamwood, which gives the creatures of the wood plenty of leeway for their prowls." I nodded. I'd noticed that.

     I grabbed a quick bite from one of the Waykeepers tending the fire in the center of the camp. It was some kind of hard nutty bread and a broth, but better then nothing. I found it strange that I was essentially immortal and yet my body still had needs like an ordinary mortal. After asking around and getting a general description of both creatures I'd be hunting, I rolled my shoulders to limber them and performed a few stretches and combat moves. The Waykeepers silently watched me. That wasn't creepy at all or anything. Finally I walked off into the woods, not even bothering with a farewell. I decided this time to leave the main path. I figured if I needed to find some wild critters, it would be easiest if I wasn't in an area regularly traversed by the people of the wood, even if it was perpetually dark here. I could feel the eyes of the Waykeepers boring into my back as I walked, until the camp was finally hidden from view by foliage and trees. The wood grew steadily more silent and still and a sinister, almost deadly aura seemed to press in on me, as if the very forest itself was trying to warn me away. Well too bad, I was here to stay for a while, whether Gloamwood liked it or not. It was time to bring some Guardian order to the wood. I heard a low snarl to the left and immediately crouched down, hands on my daggers as I scanned the dark undergrowth. There, movement. I crept closer and gulped. Some kind of large dark colored beast was busily ripping into a body that looked suspiciously humanoid in shape. Nothing to see here, nope, moving on. I backed away slowly, as the creature had the feel of dark magic and no way did I want to tangle with that if I could help it. It wasn't a Barghest or a bat, so not my problem.

     The trees creaked and swayed to a wind I couldn't feel and strange howls and moans echoed through the leaves as I walked, every muscle tense and alert. This was exhausting, but I felt like I had to always be on the alert. The hairs on my neck were stuck on end permanently and I could feel a cold chill on my arms despite the warmth of my clothing and my cloak, which I'd wrapped around my shoulders to prevent it from snagging and making noise. Being an elf and a rogue, I was able to move nearly soundlessly through the wood, thankfully. Eventually, even though I hadn't much of an idea where the road was, I did encounter it again. It forked up ahead, with a large wooden sign planted in the middle of the fork with directions. I considered the aged signs a moment. To the south was Solemn Outlook and Gloamwood Pines, to the left was East Deepwood Trail and Tearfall Run. Not that I knew what any of those places were or how far. Just beyond the sign, more movement drew my eye and I blinked. A large, pale gray creature was flitting about in a small clearing. It was vaguely bat shaped, but not like any bat I'd ever seen. It had teeth that I swear were longer then my daggers and its wings ended in claws that looked sharp as needles even from here. Its eyes were bulbous red beacons of evil. Ha ha. No wonder no one wanted to volunteer for this job. I felt kind of miffed.

    
The monster bat was just kind of hovering below a large skeletal tree. It looked almost confused, feral. As if it wasn't in complete control of its actions or didn't really have a purpose anymore. I wonder what had happened to mutate the creature, body and soul. Why couldn't this Apothecary guy just use normal potion ingredients like every other sane person? Taking a deep breath, I called up my cloaking skill and blanketed myself in invisibility, bending reality so that no creature could see through my stealth technique. A definite perk for an assassin who's main advantage was surprise. I silently crept toward the bat creature, not appreciating how large the thing actually was until I was nearly on top of it. It was freakin' huge! At least the size of a large dog. Unreal. I shook my head. I'd seen some strange creatures since my Ascension, but most of those were from other Planes of existence so I could readily accept their look. This was a natural born Telaran creature though. Or at least, I assumed it was. Bats were quite common on Telara, I'd just never seen one this color or this size before. There was definitely something wrong in Gloamwood and I was going to find out what and put a stop to it. But one thing at a time. First I needed to prove myself reliable to the people of Gloamwood so they would stop treating me like the dirty family secret. And unfortunately, that required fetching some bat wings. I swore under my breath as I launched myself at the large bat's unprotected back, daggers leading. My daggers easily sank into its lightly furred body, tearing and ripping. One wing was sheared nearly off, causing the bat to make an unholy sound. I knew I'd dealt a fatal blow, simply because I was skilled at what I did, but still the creature had enough strength left to spin and slash me across the face in one motion, the claws on its intact wing catching me just under the eye. The gash began to burn immediately, so painful it felt almost cold. I stumbled back out of reach as it lunged at me, keeping my daggers at the ready. But then it faltered, unable to keep itself aloft with its wings nearly torn off. It crumpled to the ground with a wet sound, still making that awful keening noise. It's glittering red eyes spat hate at me as I moved in for the finishing blow, not wanting it to suffer despite its nature. "Nothing personal." I said as I sliced through its throat, causing blood to spray up.

     After I'd cleaned the wings of blood and stowed them in my pack, I pondered where I could find a barghest. From the description I'd been given, they were something like a large, hairless grey dog. That didn't sound very wholesome. Probably another sort of mutation. I was beginning to see a theme here in the wood. It was almost like something, or someone, was making Gloamwood their lab, experimenting to see what they could create. Not a comforting thought.

     "Here doggy doggy." I said under my breath as I crept through the undergrowth of the wood, following what had sounded like a promising howl. Aha, I think there's one! Up ahead, pawing at the ground was a large dark grey hound of some undeterminable breed. It looked just as maddened and confounded as the bat, just digging furiously at the ground as if its life depended on it. As with the bat, this thing had incredibly large, red eyes, dagger-like teeth, and claws that a Maelforge would envy. I studied the creature silently, considering how best to kill it quickly. It pained me to kill Tavril's children, but at the same time, this was obviously a mutated, defective thing and should be put out of its misery. That didn't mean it had to suffer. Unfortunately I doubt it was going to sit still and let me skewer it. I considered throwing my dagger, but I wasn't as proficient at ranged combat and I didn't want to miss and just make the thing mad at me. My face still stung from the swipe of the bat, I didn't want to add the hound's claws to that.

     Baring my teeth in frustration, I decided on the whole hack and slash approach. It's never failed me before, after all. I snickered to myself. Clasping my familiar, beloved daggers in both hands, I quietly stalked the demonic looking creature. As I concentrated on approaching as silently as I could so I could get close without its keen senses catching wind of me, I considered what I'd seen in Gloamwood. Nothing good, that's for sure. There was definitely something evil and sinister stirring the denizens of the wood, causing darkness to blanket not just the wood, but the minds of the creatures that lived in it. It seems, even that the darkness has somewhat affected the sentient men and women who called the wood home. Those Waykeepers definitely knew something, and weren't telling me, for who knows what kind of reason. Their hard, suspicious glares, their harsh, unwelcome attitudes. I needed to get to the bottom of this and fix it before the repercussions spilled over into a still-healing Silverwood and undid all the good I'd recently worked so hard to achieve. No way was I letting my death be in vain, even if it wasn't permanent and I didn't remember any of it anyway.
    Just as I lashed out with my sharpest dagger across the dog's back, it seemed to sense I was there and whirled around, teeth snapping, red eyes flashing. I managed to score quite the blow along its shoulder blades, causing the beast to yelp and stumble instead of pounce on me like it had intended. The burning eyes seemed to hold a kind of hate that you'd never find normally in a wild animal. That was not something I wanted to see again. The shiver that coursed down my spine helped me to focus and I continued driving the beast back with slashes and cuts that wore it down, whirling my blades so fast that the barghest couldn't find an opening to sink its overlong teeth into me. Which is exactly what I was hoping for. Eventually, it made a mistake and I viciously cut the creature's throat, a gout of blood spurting out. Thankfully I was at the right angle that I didn't get hit by either the arterial blood or the beast's dying lunge.

     "May Tavril protect your soul." I murmured somewhat sadly as I bent to skin the animal. A grisly task, that's for sure. I'm so glad that I'd avoided learning that particular trade skill while learning under my esteemed master. In fact, that had been next on his agenda, along with long range combat, when we'd gotten caught up in the civil dispute between Shyla and Hylas. I still wish with all my heart that we hadn't become involved in that, either way. It had only led to my demise and my master's...disappearance. I still refused to believe he was dead. After all, I wasn't called stubborn for nothing!

     I straightened from my task, hearing my back crack. I sighed. Apparently being Ascended didn't make me immune to the aches and pains of a body. My clothes smelled like a slaughterhouse and my daggers needed sharpening. Ugh. Thoughtfully, I rolled up the hank of skin and fur that I'd shaved off the beast and stuck it in my knapsack. That should be enough for this Apothecary guy. What did they say his name was? I couldn't recall, if they'd even told me. They weren't a trusting lot, so it was probably the latter. And where did they say he lived? Gloamwood Pines? Well technically I was already among the Gloamwood Pines. I was in Gloamwood and weren't these pine trees. I gazed upward at the towering tree beside me, bristling with evergreen needles, and snorted. I'm guessing it must be a town or something. Actually, there was a Gloamwood Pines on the sign at the crossroads back behind me, wasn't there? I cleaned my daggers off on the grass around me as I best I could before sheathing them, then turned and headed back to the crossroads. Aha, I was right. I stared off down the silent road that the sign proclaimed led to Gloamwood Pines. The road led away into the gloom, which my eyes couldn't penetrate. I could barely see as it was and I still couldn't shake the feeling that somewhere beyond my immediate vision crouched some powerful evil creature, just waiting for a vulnerable moment to close in for the kill. Alrighty than, enough of that eh? Time to head to town and get some answers about this witch business as well as drop off the nasty potion ingredients. At the moment, I can't say for sure which was more important to me. I wrinkled my nose at the pervasive smell of meat and blood and strode down the path.

Saturday, October 05, 2013

[Off Topic] World Event: Mathosian Mayhem!

 
    This is a special event that occurs every now and then that grants Ascended of all levels extra rewards when you are in a specific zone on the Mathosian continent. These are the original "vanilla" zones, nothing to do with Storm Legion or Nightmare Tide.
Rewards for this event include:
  • Bonus Planar Currency
  • Bonus Loot
  • New Achievements and Title
  • Sapphire Ki Rin Mount
  • Defiant and Guardian Crest Capes
  • Twilight Jester, Crimson Gothic hats
  • Lesser experience vial and lesser token tablets
  • Riot Torch
  • Lavender Hellbug mount
  • Hellbug companion pets
     The Mathosian Mayem event usually ooccurs in the lower lvl zones, so those who are higher lvl can easily mentor down in level and join their fellow Ascended in defending Telara from the invasion of the planes. According to Trion, it's going to harken Telara back to the early days, with frenetic, ever-changing experience that brings players together to fight foes on a massive scale. I wouldn't know, I don't have time to log in right now and check it out. The event will have 4 phases, and will move around in Mathosia through different low lvl zones, starting at the lowest lvl and moving up as the phases change. Each phase will last two days and involve unique objectives, achievements and loot that will also change with the phase.
  • Phase 1: Friday-Saturday-Silverwood/Freemarch
  • Phase 2: Sunday-Monday-Gloamwood/Stonefield
  • Phase 3: Tuesday-Wednesday-Scarlet Gorge/Scarwood Reach
  • Phase 4: Thursday-Saturday-Moonshade Highlands/Droughtlands
     According to the lead designer's letter on Mathosian Mayhem, the idea behind this event was to bring back the feeling that "vanilla" Rift had. If anyone who played back then remembers, the Rifts were crazy out of hand in the beginning. Everywhere you turned there were Zone Events, and most people were so focused on questing and doing other things that they kind of ignored the events. This led to a buildup of planar foes in the zone, which then took it over, destroying towns, quest hubs, NPC's, etc. At times it became so bad that two zone events would piggyback each other in the same zone, creating twice the madness. I remember seeing my zone map being literally lit up with Rifts and other things. Not even joking. It was just a big whirling mass of Planar chaos. While it was incredibly fun and distracting and frantic, it was also quite frustrating if you just intended to log in for a bit and work on your professions, or do a dungeon, or something. You couldn't go anywhere or do anything, because the invasions were so bad. So I kind of like the Mayhem event if it brings back that kind of chaos like they promise! I hope it works like they want. It will give players fun ways and incentives to rejoin friends in early zones and experience one of Rift's hallmark features as it was intended: planar foes as far as the eye can see, hundreds of players at your side and your rift loot bag full to the brim. Of course, my loot bags are always full because I'm a hoarder, so that's not a problem...

     This isn't the first Mayhem event that Rift has launched. There were two others as well, but I was too busy with work to log in for those, or mention a blog post about them. The events, as was their intention, allowed players in various states across Telara to shift  focus back to the low lvl zones, allowing noob players and hardcore players alike a chance to join together and beat up some bad guys. This breathed life into the zones and let players experience the one thing that makes Rift unique: it's Rifts. There's even a special incentive to be the first one to complete the quest objectives for the event. The first 20 or so odd players to complete each objective for each of the phases will earn special achievements and awards. And an all new, unique zone event will begin appearing in the final phase and offer an all new set of achievements, titles and a chance at the Hellbug mounts and pets. I think the introduction of the hellbugs is pretty cool. I love watching Defiance so I have no problem seeing it in Rift too. Well that's all I have to say so far on the Mayhem event, since I haven't had a chance to log in and experience it first hand yet.

 

Wednesday, September 18, 2013

[Off Topic] Patch 2.4: Beyond Infinity

 

    Well I was a bit surprised (again) when I logged in today and was told I needed to update! It's that time again! A new patch, new content! This one is called Beyond Infinity and apparently focuses on the Infinity Gate and our imminent travel to a different Plane, which I think is coming in 3.0. It's so exciting! I've always wanted to visit another Plane, ever since I first start playing Rift! I really hope it can be done right so it's an enjoyable experience for everyone! And hey, maybe we'll meet some new races and get a new race to play! That would be awesome! And if they think they can't do that cause of the starting zone/lore stuff, well just make the new Plane the starting zone! Have these Ascended be after the events! And than they can go back in time and be part of the fun while lvling! Or something like that..could work, ya never know!

     Anyway, here's some of the features being introduced in Rift's newest patch, 2.4!

  • New Raid: Infinity Gate. As the Ascended all run to see who reaches the Infinity Gate first, so they can control it and use it to access the other Planes, the Gate stirs to live, furiously trying to protect itself with potent magic. Bosses include Breaker XI, Swarm Lord Twins Mordan and Viktus and something called a Karthan Juggernut. Sounds fun, right? Max players: 20.
  • New Dungeon: Realm of Twisted Dreams. For some reason every time I see that name I keep thinking it says Realm of Twisted Realms...I don't know why, that's just what my mind reads. I think it's because Realm and Dream are so close spelling wise. Well, this dungeon is apparently a revamped Realm of the Fae, starring Atrophinius's worst nightmares come true. All the bosses have undergone some cosmetic changes and now appear frightening and twisted, even Atro himself. You have to fight your way through the Realm, just like RoTF. Who knows, could be fun! Max players: 5. Level req...I'm not sure? Probably 60?
  • New Chronicle: Infernal Dawn: Yay, we finally get a Chronicle about Laethys! Having never done any of the raids, I rely on Chronicles for lore and info for my story. I can't wait to check this Chronicle out! Max players: 2.
  • PvP prestige rank 90. I'm not much into the PvP scene so I honestly don't even know what that means lol! I'm sure it will make the pvpers happy though. Or at least I hope so. They are always whining on the forums from what I see.
  • Cross-Shard instant adventure. Well, I don't necessarily care about this one either. I've never been a fan of cross-realm stuff, ever since WoW introduced it. I can see where it would be beneficial for low pop. realms, but it could also get annoying, seeing all numbers of people running rampant all over the zone. I like my zone peaceful and quiet!
  • New hairstyles. Zomg! I've been hoping for some new hairstyles since forever! This is super cool!!! I can't wait to check out the barber and see what's what! It's gonna be fun! From the pictures, it looks like it's not "new" new hairstyles, but rather taking hairstyles from the other races and making them available for the other races. But still, that's wicked cool. Thanks Trion!
  • New UI stuff for noobs. Newbie players get a new help screen, new tutorials, and new special quests for each significant level they gain. Could be helpful I suppose. But I reached end game without any of that, way back when too, when everything was confusion and chaos.
  • New Rift Store section. Trophies apparently. After your character gains a special reward or event, you can purchase trophies of it on the Rift Store. I'll have to investigate that I suppose!
  • The usual changes to classes and races.
  • Changes to questing, items, zones, etc. I never pay attention to that stuff.
     All in all, a pretty exciting update to Rift! I can't wait to dive in and investigate it all!

PS: Apparently the Blood Raptor (Rogue Ranger spec last pet) has a seriously new and wicked look. I totally approve!

Thursday, September 12, 2013

[Lore] XX: Sourcestone


 
     Sourcestone results when the Planes intersect with each other and with the physical material of Telara. It is believed that the reason Telara is so bountiful is because of its cosmological orientation on the intersection point of many Planes. Unfortunately, this also makes it a tempting target for the Blood Storm and other, more powerful foes, who's ravenous appetite for sourcestone is unquenchable. They would do anything, and have done many countless horrendous atrocities, to get it.

     The Knowledge Collector, found in Terminus, states: "Sourcestone has been extensively studied by our technomancers but little has been discerned about its exact nature. Sourcestone in its most powerful form incorporates the six elements to create an 'ultimate' sourcestone. This sourcestone was used by the gods to craft Telara. Subjected to intense levels of Planar energy, sourcestone will become aligned to one element of another. Examples of such 'single flavor' sourcestone are often found in rifts."
 
Types of elemental sourcestone:
  • Shadestone=death aligned=violet color
  • Emberstone=fire aligned=red color
  • Tidestone=water aligned=blue color
  • Faestone=life aligned=green color
  • Stormstone=air aligned=white color
  • Earthstone=earth aligned=yellow color
 
     One theory related to sourcestone states that Telara is a planet which houses a node of pure sourcestone at its center, in the Nexus and Forge of Creation. By itself, this pure sourcestone is inert, impressionable. By itself it can't do anything, but when "touched" by a single element, becomes active and material. Where touched, say by a rift from a certain elemental plane, a field of corruption will spread outward from the contact site. The stronger the "touch", the further the planar corruption and influence spreads. When one element merely passes through or briefly interacts with the sourcestone, a more balanced reaction will occur.
     Before the Blood Storm came, there was no use or need for a Ward to protect Telara from the influence of the Planes. It's been suggested in several books of history that all six elements were present and active on Telara in the dawn of time. Unfortunately, when the sentient races began experimenting with magitech and uses for sourcestone, they drew the eye of the dragon gods of the Blood Storm, who descended upon an unsuspecting Telara.
 
     When chunks of sourcestone comes in contact with an element, it takes on the characteristics, composition and properties of that element, becoming "corrupted". It will stay this way until it can be touched by the other elements as well.
 
     And the Elves say this on Sourcestone: "There is only sourcestone. That which does not touch sourcestone is not. Sourcestone shapes the shapeless, materializes the immaterial, expresses elemental energy as tangible places and things. At the Nexus of the elemental planes, the gods found a great mass of sourcestone, which they shaped into a world and named Telara. They gods shaped elemental energy against the sourcestone. Telara was made of 'pure' sourcestone. After it was formed, it became 'ultimate' sourcestone, the strongest and most powerful type of sourcestone, made up of all six elements.
 
     The Defiant use sourcestone to power their technology. It is a tool they would gladly use to keep Telara safe.
     The Guardians think of sourcestone as a divine and sacred artifact through which to commune with the Vigil.