Thursday, November 21, 2013

[Mage Soul] II: Chloromancer

The Soul of a Chloromancer
 
The Chloromancer Soul plays a part in these purposes:
  • Leafblade (Melee DPS/Support)-18pts.
  • Quintessential Harbinger (Melee DPS/Support)-8pts.
  • Sage (Healer)-61pts.
  • Archlich (DPS)-8pts. *retired* *Req. lvl 40*
 
External Sites:
 
 
*Bonus Mastery: Each point spent in the Chloro tree increases healing by 1.25%.
 
Type of Soul
Healing

Description
A healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. This allows them to harness energies into devastating force or recycle destructive magic to heal their allies.
40 pt Talent
Healing Torrent     Heal Spell     +22 charge
Cast time: 2s.   Cooldown: 15s.   Range: 35m
Restores X Health to target and yourself. Restores additional X Health over 6sec. to your target.
61 pt Root Ability
Living Aegis    Heal Spell         +22 charge
Self Buff         Instant Cast
Increases the Mage's Max Health by 10%, their Life dmg by 10%, Healing by 10%, and heals the Mage for X health when dmged. Casting a Heal Spell has a 20% chance to trigger Explosion of Life, making your next Natural Healing or Vital Spores casts instant. Counts as a Mage Armor.
Main Weapons
Staff, Wand, 1H Sword, Totem
History
Kamuzu Sagta rode with the rest of the refugees as the fled Eboni, the charmed city, where the great golden dragon Laethys and her ogre minions had enslaved the population. Kamuzu was a Mage of considerable power and standing. He had been told by the Golden Maw that mortals who knew their place would be allowed to keep their positions of power if they but worshiped the dragon. Knew his place! Kamuzu had plotted equations of planar convergence when he was a mere child. He bowed to no mortal, dragon, or god. The same could not be said of his countrymen. Kamuzu looked at the shaman who rode next to him, draped in reeking furs, his wild beard dipped in some kind of horrid animal emulsion. The uncouth holy man wiped off the grease from a shank of yarnosaur he chewed on his bare chest. Kamuzu had thought him a vagrant until townsfolk came and prostrated at his feet, begging him for assistance. "To think that we escaped domination of one otherworldly being only to willingly chain ourselves to another," thought Kamuzu. "Though I suppose if my daughter lay dying from an ogre spear, I might consider supplication as well." This realization haunted Kamuzu. His eldritch equations had unlocked every mystery in Telara other than how to improve the mortal condition. Settling on the southern shore of the Lake of Solace, he turned his full attention to the problem of arcane healing. He gathered every sample he could from the Plane of Life and his lab began to resemble a faetouched alien jungle. Kamuzu's peers thought his quest mad, and in their learned circles they even held a game to choose the right name for a Mage with his outlandish ideas, finally deciding upon "Chloromancer". Nonetheless, Kamuzu could dream in the eldritch script of magic, and eventually he unlocked the pathways to power over Life. But there was a catch.
The energies of Life could not be created, only transferred. When a cleric healed wounds they were not channeling raw Life energy, but the essence of the god or spirit to whom they prayed. If Kamuzu were to heal a man on the brink of death, he would find his own life in peril-a sacrifice he was not willing to make. Disappointed, Kamuzu turned his attention to an uprising to take back his beloved city of Eboni. Kamuzu arrived at Eboni after the battle began, but watched events carefully as he approached. Witnessing the ebb and flow of combat, hw one side grew strong as the other weakened, the Mage found inspiration. Arriving on the battlefield, Kamuzu siphoned life force from the ogres, easily dispatching them. Overflowing with more energy than he could control for long, he carefully radiated it out at the warriors guarding his position. The wounded healed, while the freshly dead revived and rejoined the fray. Kamuzu was struck by the elegance of it all. All he needed to give Life was more Life, and in his enemies he had endless unwilling volunteers. The rebels, bolstered by healing that destroyed their foes, charged forward and drove the Golden Maw from Eboni. Kamuzu Sagta was venerated, not as a priest, but as one of the first great Eth Mages. He taught his art and philosophy of mortal empowerment to the students who flocked to the charged city. And when the great golden dragon was brought low, it was his equations and thaumaturgy that bound her in place.
Strengths
Their destructive and damaging abilities also heal, so Chloromancers can survive what would kill most Mages. Can be extremely effective as a single target healer or as a back up raid healer.
Weaknesses
A Chloro is dependent on the amount of dmg that is dealt in order to be an effective healer, and must be able to divide time evenly between healing and dealing out dmg. They are a weaker healer than say a Cleric, who has a true healing spec that can handle any situation. It is also a challenge for them to heal multiple allies at once.
 
References: This is taken directly from Trion's lore page on Chloromancers and is not my work! The links for the external sites belong to their respective authors and I had no hand in their creation!

Tuesday, November 19, 2013

[Karazhan's Story] 2.7: A Change of Calling

     "So, these controlling stones somehow give the Endless Court power over the dead Defiants? That is grim news indeed. I'll send them to Meridian so the mages there can investigate this magic at length. It's wrong of our enemies to control the husks of our former allies. That is our right." I shifted uncomfortably as Dame Sigga spoke, not liking where that last thought was leading us. Of course it was true, I couldn't exactly protest against that kind of experimenting. After all, my resurrection had come about because of the Defiants' meddling in soul magic. Still. When do we say to stop? At what point have we crossed the line and turned into that which we fought against. Not something I wanted to consider, and not something I'd ever thought myself considering. As boring and unenlightening as my past life had been, at least I had that naïve sheltered state that protected me from this kind of moral dilemma. Not to mention I wasn't having to fight off crazed husks of men and strange twisted planar creatures every time I turned around either.

     As Dame Sigga handed off the stone to a waiting page that she gestured over, I watched the youth bow and eagerly scurry away to the north and felt a pang of envy. I wonder what it would be like if I was one of those mages up in...Meridian was it? Studying the unique magic imbued in the stone, as well as who knows what other exciting things, learning different magic techniques and even learning more about technomancy. It sounded so thrilling. Of course, most would say what I was doing here was thrilling. Maybe I can do both. After I go visit my Kelari brethren at their little seaside refuge, I think I'll take a trip to Meridian and do some reading up on what all has befallen Telara in the past twenty odd years.

     "As much as I can offer aid to your people at King's Retreat, ma'am, I have somewhere pressing I'd like to be. If you don't mind?" I trailed off, gesturing rather hesitantly in the direction that I'd been told the refuge was located. Dame Sigga gave me a thoughtful frown, looking like she wanted to protest. Then her shoulders slumped and she nodded reluctantly, instantly making me feel guilty. I was a powerful magical entity now and would have no problem cutting large dents into the enemy army. But...I wanted to see my people. I needed to see them! I'd felt so cut off. I've not been around so many strangers, especially those of different races, in years. Not since I'd first been screened for magical potential and been moved to Atia for mage training.

     "Yes of course, Ascended. I'm sure you have a busy time of it, having to keep us Defiant out of trouble." Dame Sigga said with a wry smirk, seeming to recover herself. She cocked her head at me. "You know, I don't envy your position." She said softly after a moment. "Everyone expects so much from you Ascended. All of you. Even those Guardian Ascended that are rumored to be personally blessed by the gods. The whole of Telara is focused on what you'll do next, so sure you'll save them from whatever threatens them. Even the cultists have taken a personal interest, I've heard. We take you for granted, but deep inside, you're just as human as the rest of us, aren't you?" She stared right into my eyes and I flinched, averting my eyes to the side. Ever since I was young I've found it uncomfortable to discuss emotions and feelings. That's not to say I don't have any. Far from it. If asked what my weakness was, I'd no doubt say one of them was my emotions. I'd just had it drilled into me by my family that emotions led to vulnerability, which would then be exploited without remorse. You learn to display a blank mask whenever possible. The problem was that with all my newfound senses and powers, it seemed that everything was heightened, and that went doubly so for my emotions. Rather inconvenient. A prickle at the corner of my eye had me feeling mortified. Oh Spirits, don't let me start bawling like a baby now! Just because this woman had shown me the first bit of kindness I'd had in a long time!

     I cleared my throat and gave the blonde haired woman a sad smile. "In times of war, we don't have time to think about such things." I didn't say anything else and Dame Sigga sighed. "That's true, Ascended. If we require further aid I can send a courier to one of the nearby outposts for more men, or even for the aid of a nearby Ascended. We've survived here this long, I'm sure we can survive without you." She chuckled suddenly and I let a low laugh escape me as well. I rather liked her. She was tough and brave, and had to have a good head on her shoulders to become leader of this outpost. I hope she survives whatever darkness I know is coming.

    "You know, it's kind of funny." I said suddenly, finding myself somewhat hesitant to leave. "Before I'd come to this land, I'd never been so scared in my life. The future...is not a pretty place. I'd gotten the impression that, no matter if I wanted it or not, I was the only thing standing between Telara and certain destruction. It was my most important mission; go back in time and prevent that future from ever coming to pass. Only I arrive here to find that multiple timelines had resulted in the same situation. Now, not only has my purpose been diverted by the aid of dozens of other machineborn....people, but I'm not a unique phenomena anymore. I'm not sure what to think about that." I stared off into the distance thoughtfully. A beautiful pond glistened to the north of the Retreat's walls, the sun reflecting off its surface like corroded glass. Dame Sigga shook her head at me, sobering.
     "No. No matter what it seems to you, know this. We need you. Each and every one of you marvelous creations that Sylver made are needed. I know it in my bones. The prisons won't last forever. And once the dragons are freed, it will be hell on Telara unless they are stopped. With the gods mysteriously absent and the citizens complacent from thousands of years of near peace, the Ascended are our only hope of preventing evil from destroying the world. The dragon cults are bigger and stronger then ever. The planes are more destructive and chaotic then even history mentions. Whatever our future holds, only the Ascended can see to our ultimate survival." I blinked, nodding slowly.

     "Thank you. I needed that." I grinned at her brightly, showing teeth and she looked slightly alarmed. Sheepishly, I let my smile fall some, until it was just a grin. I'd forgotten that the Bahmi were a rather fierce race. I'd imagine my version of a beaming smile looked rather violent. I waved to Dame Sigga and took off down the road toward the Kelari refuge, humming a song I'd learned during my apprenticeship in Atia.

     The pond I'd seen from within the Retreat's barricades was rather large, coming up almost to the highway, and I paused, staring at it wistfully. I remember quite a few times slipping out of the dormitories to go swimming in the one of the many beautiful rivers and ponds that dotted the surroundings. The advantage of living on an island, I suppose. As I stepped closer to the pond, something shining caught my eye. There was something embedded in the turf just a feet offshore. Curious, I ventured as close to the water's edge as I could to catch a glimpse of it. It looked like...some kind of jewelry? Interesting. What was jewelry doing in a pond in the middle of Freemarch? Glancing around, I shrugged. It wouldn't hurt to find out. The Kelari had been there all this time, I'm sure they wouldn't be going anywhere anytime soon. Quickly, I took off the beautifully tooled boots and stockings that I'd been reborn in and set them to the side, along with my rucksack, my staff, and the shining strange looking disks that had been strapped to outside of my calves. For protection from physical attack, maybe? I really had no idea of actual battle armor or strategies outside of what I'd learned on the fly as I'd journeyed from the future to Freemarch. Rolling up my trouser cuffs, I ventured into the pond. The water was sharp and cold, but not to an unbearable degree. In fact, it felt kind of nice to feel something so sharply. I was kind of fearing that my magical flesh wouldn't feel water the same way that I'd remembered it.

     I reached an arm in, bending sideways to prevent my entire front from being soaked. The tips of my ponytail dipped into the water as I reached for the shiny object. It took a few minutes, but I managed to grab it as well as a handful of dirt and bring it out of the water. There was actually quite a lot of jewelry. It was all caked in mud and was nestled in the remains of a wooden chest which had no doubt rotted in its watery grave, allowing the jewelry to peek through. That little glint is what had caught my eye. Along with the jewelry was a tiny glass vial. The kind that usually contained poison or endurance potions. Inside was a rolled up piece of parchment. There was a cork firmly set in the top so no water could damage the note. I waded back to shore and sat down beside my things, letting the sun dry my wet legs as I pried the cork out of the vial and tipped the parchment out. To be honest, this obviously wasn't my business and I should probably just take it to someone. Although who I have no idea. The note was no doubt something private and not meant for me, but hopefully I could find a clue while reading it that could lead me to the jewelry's owner. I eyed the items in question askance as I fiddled with the glass bottle. Yes, it was very expensive and beautifully wrought silverwork. No tarnish or rust on anything, which meant it was highly valuable. Very good quality. Not something I could ever dream of affording. My family had kept a few items like this on the estate, even after we'd fallen on hard times. My mother had always wanted to keep up appearances. Finally, the note fell into my hands, curled up tight. I set the bottle aside, wiped my hands on my vest to make sure no moisture could ruin the letter, and unfurled it.

"The invaders are here! I'm a servant of the
Nicols family and with death upon us, I must confess
my crimes or fear retribution in the afterlife.
I've stolen several items from the Nicols family household.
I thought to escape with them it it's too late so I buried them here instead.
I'm sorry.
signed, Adrianna Weaver
 
    I stared, unblinking, at the short message written in shaky handwriting. It was clear from the content of the message and the writing itself that whoever had written this was guilt ridden and terrified. The poor girl. I wonder what became of her. I studied the writing more, as if I could divine the fate of Adrianna from the words alone. Wait a minute...Nicols! I knew a Nicols. The old man in King's Retreat said his name was Nicols. Hells spells! I can take this to him and all this beautiful jewelry too. Feeling a lot more relieved then the situation warranted, I quickly struggled back into my clothing and gathered up my staff and bag. I shoved all the things I'd taken from the pond into my bag, uncaring of the mud and grime attached.
 
     At last I could do some good that didn't involve killing anyone. A burden seemed to lift off my soul and I veritably skipped back to King's Retreat. The sentries at the gate (which I noted that the poor man who's friend had died wasn't there) both gave me odd looks as I walked up grinning like a fool. They seemed hesitant to let me past, even though they must have recognized me from before. I ignored them and walked past before they could form some kind of protest. No way would I let anyone ruin my sudden good mood. I was so happy to do something, no matter how mundane, that was actually good. I mean sure, it was only delivering a message and some shiny metal and gems, but to me it was more significant. I could make someone feel better, or so I hoped. I mean, the letter did say she'd stolen from Nicols. But she obviously felt guilty about it, and wanted to make amends. And I could do more for Telara then just slaughter the bad guys.
 
     That's what I really wanted, I realized suddenly. I wanted to make a difference by doing good. By helping those in need find the right path again. By finding a cure for some deadly disease. By healing those who were injured and sick. By helping rebuild what had been destroyed by the cults. My stride lessened as I gave it serious thought. Should I? When I'd first been told that I had such magical potential as hadn't been seen in quite some time, my parents had eagerly enrolled me in magical training, happy to have someone who could protect the family interests and who would be strong enough to deter any and all threats. I hadn't really had a say in anything. I'd had a choice between death magic and elemental magic. Instinctively, I'd known that death magic would lead me to trouble, and I'd always had a certain fondness for water and the feel of the wind on my skin, so I'd chosen weather magic. To be a Stormcaller, to be specific. I'd never had a chance to even think of any other option, even though I knew there was dozens of different paths one can follow with their magic. Usually, once you'd chosen your path, that was what you became. You put your whole life into learning that field of magic, building your magical strength, honing your spells and abilities, and gaining in strength and knowledge in your chosen field.
 
     But...I am Ascended now. I have the souls of many mages inside. And I knew as clear as day, that every single one of them was something different. There were souls of firecasters, death callers, summoners, and yes, even healers. I had all that knowledge, just simmering below the surface of my mind. Of course, realistically, I really could only dedicate myself to one calling and be truly good at it, but...maybe it was high time I changed that calling to something that had more meaning to me. Something I could make a real difference with. Any idiot can wield a sword or cast a spell and kill an enemy. But to have compassion, to mend damage instead of cause it. That was something I'd always wanted, even when I'd been schooled against "thinking so selfishly" by my family.
 
     With all these thoughts whirling in my mind, as well as the clamoring thoughts of the other souls, I burst into Nicols' tent. The old man turned, hand on his chest, and I took a breath to calm myself.
     "Sorry!" I blurted out. Poor guy looked like he was going to keel over from the shock of my sudden appearance. Oops. "I found something that you might be interested in though. I was on my way to see my kin at the Kelari refuge when I stopped by a pond that was nearby. It reminded me of all the times in my younger days when I'd snuck out to go swimming with the other mage girls and we had such wonderful times..." I trailed off at Nicols' pointed look and cleared my throat, feeling my face turning red. I wondered if it was visible, what with my skin being so dark. "Er...anyway. Here." I reached into my bag, grabbed the jewelry and the note, and spread it out on the table, making sure to move his scrolls and maps out of the way so they wouldn't be damaged by the guck still on the necklaces and things. Lord Nicols blinked, coming around the counter to eye the items with intense curiosity. His eyes widened as he recognized the jewelry and his hand hovered reverently over an especially beautiful necklace set with bright blue gems. A tear gathered at the corner of his eye and trailed down his wrinkled cheek. I must have looked alarmed, for he smiled gently at me.

     "My wife's." He said, by way of explanation, hand settling over the wet chain. I kept silent, just watching. Eventually, Nicols reached out and took ahold of the note. His expression went through several changes as he read it, then reread it. His throat worked as he swallowed, and he looked sad as he set the note down in the center of the table, shaking his head. Nearly brimming with curiosity, I made a noncommittal noise to let him know I was still here. I wouldn't be so disrespectful as to actually ask, but I really wanted to know what this was about.
 
     "These are my family's things. We had a household not far from here, actually. We weren't rich, per se, but we were well off for folks of Freemarch. Did well for ourselves. Even hired a few servants and workers for the farm....until the Rifts came and ruined everything. The undead swarmed over the land, and we barely got the warning in time. Now they are all gone. All but myself. I'd always suspected Adrianna was stealing from us, but I was never certain. I tried to do right by her, but she seemed so afraid all the time. So withdrawn. Despite her crimes, I hope she made it safety. I lost track of her during the chaos." He sighed, and shook his head. I made a mental note to ask around after Adrianna's fate. It was something I could do to help Lord Nicols.
 
     Nicols gave me a considering glance, and I quirked an eyebrow. Then he startled me by picking up the jewelry and giving it to me. I held out my hands automatically when he pressed the items at me, and gave him a puzzled look. "For your aid. I thank you for bringing them to me. And for listening to an old man's troubles. Both now and before. In return, you can keep these. Sell them and get yourself some proper battle armor. That doesn't suit you. You're too independant to just blindly follow the edicts of the Defiant." He gruffly waved his hand at me, an unidentifiable look in his eyes and suddenly I felt that prickle in my eyes again. Damn. Apparently being Ascended has turned me into an emotional wet blanket. Let's pray to any gods that will still listen to me that I don't burst out crying the next time someone shows me kindness. I don't think I'd be able to show myself in public again if that happened.
 
     I hugged Nicols goodbye and once again set off for the Kelari refuge, feeling like my spirit was light as a feather. Oh yes, I was going to make a difference in the world this time around. A difference for the better. And not because I was a stronger fighter. But because I was a stronger person.

Friday, November 15, 2013

[Off Topic]: BlizzCon 2013!

     BlizzCon was such a monumental experience for me. I can't even properly put into words how much fun I had. It was my second time ever going to a convention (the first being the Edmonton Expo in September that was just a mix of culture stuff) so I wasn't sure what to expect. I was too chicken to participate in the costume contest, or any of the other contests offered by Blizzard, but I did end up in a contest as a spur of the moment thing. I wore my Druid T11 outfit, which I worked very hard on and was very proud of when finished. I won first place in that contest and received a free gaming laptop, which I now have hooked up to the 47" tv I got for Christmas from a good friend. My sister dressed up as a battle pet for the second day and I did as well. On the first day she just said she was my mini pet. It was such a chaos of rushing around seeing things and meeting people that the time passed far too quickly!

     On the first day there, my sister, my boyfriend and I went to a cosplay dinner that was specifically for cosplayers. We met a lot of awesome and familiar faces from the BlizzCon facebook page. I regret not making a card with my facebook page and battle.net tag on it so people I met could remember me, but next time! And there will most assuredly be a next time! I wore my Druid T11 costume for the entire first day and was aching by the time I took it off though. Also, I wore contacts for like the first time ever, and it was very hard on my eyes. I wanted to claw them out after wearing them all day lol. But I got many admiring looks and soooo many offers of "may I take your picture??" that it wasn't even funny. In fact, I barely saw any of the con the first day because I kept getting stopped by people wanting to take my picture! I never got to do much of the demos, or any of the other fun stuff cause I was too busy posing all day! Next year I'm not going to put up with that either, darn it! Although it certainly helped my ego lol.

     We drove, the 3 of us, down to LA from Alberta, through Montana, Utah, and Iowa. There might have been one more...Arizona maybe? But I can't remember. It was quite the interesting trip to make in November, which is winter time for the northern states and the part of Canada we were from. We had to go very slow for the first 1k miles. And in case anyone was curious, the entire trip was approx. 3.2k miles, a total of 30+ hours. We drove straight across and made it in...um...23 hours? We didn't stop except to refuel, grab snacks, or rest our legs. A lot of people called us crazy, and it was a bit rough, but hey it was cheap lol! And we didn't have to worry about security either! At least that was nice. Although I did get hassled on the way back into Canada because I didn't have a Canadian passport. I was the only one in the vehicle who was born in the US and they didn't like that lol. Oh well, too bad for them! I'm duel citizen so there!

     At the Blizzard shop, I got lots of epic loots. I bought a blue and gold Alliance bath towel that was very nice and big and fluffy. I'll never use it though lol! I'm going to hang it in the living room next to my computer and my other WoW stuff. I bought a PoP! Games mini Illidan. He was so darn cute, I just HAD to!!!! I bought a Chen Stormstout plushie. So cute and soft! We each got a mini collector's set of Blizzard game villains. 1 Kerrigan, 1 Diablo, and 1 Arthas. I wish it would have been Deathwing personally. I'm a huge fan of dragons and I think people obsess over Arthas a bit too much. WOTLK expac wasn't even that fun. I bought a set of 4 Warcraft drinking cups, all with different scenes depicted on them. I bought a Heroes of the Storm t-shirt, which somehow ended up going missing later...still really depressed about that. My sister bought the Warcraft Trivial Pursuit. She wanted the murloc plushie but he was all sold out sadly. She really likes them murlocs. I also bought a BlizzCon 2013 fridge magnet and an Alliance pin for my backpack. I collect pins as of last year lol....well to be technical, as of the Edmonton Expo I collect pins...

     Also while there, we went to Disneyland for the day and than to Medieval Times. Both were so much fun, but alas we couldn't stay longer as that was our last day in LA. We were pretty sad to leave. The weather was soooooo nice and wonderful compared to our snow-covered home. We were wandering around outside in t-shirts and shorts while back home my coworkers were bundled up to the neck including hat, scarves, mittens. And it was so sunny and pretty every day! During the day the sun was so hot we couldn't stand to be in the direct sun for more than 5 minutes before melting into a puddle.

     That's my BlizzCon experience in a nutshell! Things I'm going to do differently next year:
  1. Get a "business" card made up to hand out with my info on it so I can keep track of peeps
  2. Plan out what demo games I want to play before hand.
  3. Make sure I get up early enough to actually get in the doors on time and get my costume together on time.
  4. Go to more parties, check out more places, be more daring!
  5. Less time standing while picture is taken and more time exploring and experiencing.
  6. Plan more time for getting souvineers for people back home.
  7. Pack and organize my bags better so the car isn't stuffed full and a big disorganized pile the whole ride.
  8. Put more effort into my costume and sign up for the contest darn it!
  9. Be more open and friendly. Talk to more people!
  10. Budget better so I know my spending limits. Also save better over the year!
     I sincerely enjoyed BlizzCon and recommend it to anyone who is a fan of cons, blizzard related or not. Although it is a bit pricey if you're not at least semi interested in a blizzard game! The funny thing is, I'm now rabidly into cosplay because of this and already have a ton of costume ideas running through my head based on my wow characters! I can't wait to get started on the next costume! See you next time!
      ~~Verhysa

Sunday, November 03, 2013

[Off Topic] Patch 2.5: Song of Dreams

     For once I can get ahead of something! Patch 2.5 doesn't hit until Nov 6, but I'm posting it now because I've been insanely busy with BlizzCon and travelling there and getting ready that I won't have time to even play Rift, let alone give updates on here! So here it is:

  • Mini-Saga: Song of Dreams: Return to Ember Isle, where expeditions are mysteriously disappearing undersea. Brave madness (and drowning) to discover a new menace to Telara and the Song of Dreams. Once you hear it, there's no going back!
  • Gifts of the Fae: Starting Nov 13, Grandfather Frost unveils a new lvl 60 version of a favorite old world instance every week, including Deepstrike, a community voted choice, where you will face a completely new adventure in the heart of Stonefield.
  • Infinity Gate Dimension: Lay claim to the ancient Brevanic gateway that started it all and show off new dimension items available only from Expert mode dungeons.
  • Planar Attunement Nexus, PvP Tier 3: Finally! At least, that's what the pvpers would say as they've been whining about this particular thing for ages. I hope it turns out good for their sake. The new Tier includes Nature, Cinder, and Storm nexuses to put your new points and build to combine the best of the Planes. Plus the introduction of PvP armor Tier 3.
  • House Fluffington Returns!: Between Nov 15 and 18 the House Fluffington Rifts will appear at random times in random locations for your chance at getting the title and achievements.
  • Along with various fixes to player abilities, nerfs, buffs, UI changes, play changes, performance changes, the usual stuff that comes with patches. 

Tuesday, October 29, 2013

[Gameplay] III: Zone Events

    A Zone Event is when a multitude of Rifts open across an entire zone. Usually, a Zone Event is a specific, self contained mission. All details, information, and rewards for the Zone Event will be found on the right hand side, usually near the top unless you changed the UI. It will give the title of the event, the parameters for its completion, and if applicable, a time limit on completing it successfully. As the event progresses, you will be given new stages or missions to complete, getting progressively harder. A Zone Event is usually something completed by many players, not just one or two, as it requires covering a vast amount of land and defending multiple points from planar attack as well as being able to quickly destroy the threat. Zone Events are usually always announced in the chat channels in your chat window, so make sure you keep an eye on the level bracket chat in order to see which Zone Event is going on where, and on which server/shard. You can easily hop onto that server to participate in the event by right clicking your portrait and clicking on Teleport to Shard at or near the bottom of the list! Clicking on the link of the event name in chat will give you the name of the end boss in the event, and you can match it to your achievement list to see if it's a zone event you want or need to gain all the achievements, if that is your goal.

     Zone Events are usually pretty straightforward unless they are special story events. You need to close X amount of rifts, kill X amount of planar minions, and defend either 2/4 wardstones from attack. Wardstones are located at major quest hubs around the zone, usually those strange rock formations in the center. If an enemy invader is successful at destroying the wardstone, they will then take over the quest hub and park themselves there, killing any and all NPC's that are in the near vicinity. Once they establish their own foothold there, they can be very hard to kill, especially for the solo player. Proceed with caution on these ones.

     After you've completed all the items on the list required to complete the event, there's usually a lot of yelling all across the zone and a big bad appears, usually a lieutenant of one of the dragon gods, or some other prominent follower. They shout and threaten a lot, and than go on a rampage through the countryside, usually until they either encounter a town or an Ascended. Big bads are really challenging, even to higher levels, and have special and unique abilities to watch out for, such as mind control, circles of death that instantly kill you if you step in them. It requires you to be fast and smart about attacking them. This kind of sucks because usually there's a mob of about 20-50 players on top of the boss all trying to get in their kill credit at the same time, which can cause some lag, especially on slower computers. It's a good idea to turn your graphics on low when attacking the boss because of this, if you want to see what he even looks like. The lag can be so bad at times that he just appears invisible on some computers. Usually after you defeat this boss, you will get an achievement, saying you've defeated so and so, of such place. Sometimes you will get a title or something else as a reward for the achievement.

     Depending on the zone you completed the event in, you will get a specific type of sourcestone from killing the big bad, as well as quite possibly all manner of in game items. This could include any of the following: mounts, pets, planar essence, weapons, armor, artifacts, crafting goods, World Event loot, quest items, or quirky trinkets that give effects, like a goblet that turns you into a bat for a time. This makes doing Zone Events a really idea if they are in your area. If you are mainly a solo player and a quester like me, Zone Events can be kind of frustrating because they are impossible alone and they kind of take over the zone if left unchecked, which means you can't quest either. So you're kind of stuck until either some other players come to assist, or the zone event eventually ends, saying that you failed to protect Telara and all is lost...which leaves you with a feeling of disappointment and failure. But I guess you can't win them all.

     You can tell what level and difficulty a Rift is by hovering over it's icon on the map and mini map. It will be a swirly vortex of doom, usually color coded to the plane it's opened into. It will say what type of Rift, what level of difficulty (Minor or Major), and will also state its level. In higher end zones, you will also encounter elite Rifts, so make sure you keep an eye on whether a Rift is elite or not, as it makes all the difference to survival. Although an Elite Rift will of course contain much more loot.

    Now that the boring details are out of the way, I'd like to point out that zone events are actually really cool, really fun, and really intense! Especially the big ones! You can often get snippets of lore and story out of them and you get to fight off epic looking bad guys in a huge zone wide showdown. Often players will group together to take this guy down! I've seen giant dragons that shake the earth, strange demonic elementals, crazed cultists, and even avatars of the Blood Storm. So if a zone event pops up in the zone you're in, make sure you participate! It's pretty cool, and plus, you'll be helping the whole zone out.

     Here's a list of Zone Events I've recorded so far. Since I haven't been to any of the new zones yet, I don't have a list of those, but as soon as my character gets there I'll update this list. The list is in ascending order from lowest level zone to highest, until lvl 50, or old world Rift. Storm Legion and Nightmare Tide zones are not included as of yet because I haven't ventured there yet. For a live event tracker that will track which events are going on right now on the live servers, click here: Rift Event Tracker -Note that this is NOT my tracker. It was created by someone else and I do not claim any association with it!

  • Silverwood
    1. Battle of the Woodlands-Banish Inhibrius
    2. Crusade Against House Aelfwar*-Destroy the Greater Aelfwar Idol
    3. March of the Gedlo-Banish Cinderon*
    4. The Forest Fire-Banish Mar'krul
  • Freemarch
    1. Battle for Freemarch-Banish the Mark of the Tyrant
    2. Gathering of Souls-Banish Grimnir
    3. The Crushing Deep*-Defeat Xan'thaerid
    4. The Ebb of the Tidelord*-Banish Tidelord Idlopuul
    5. The Hand of Death-Banish the Claw of Regulos
    6. Fall of the Hammer-Banish Veras
  • Gloamwood
    1. Descending Night-Banish Moirna
    2. Forged in Rage-Banish Kallisifer
    3. The Purging of Gloamwood Pines*-Defeat the Hag's creations
    4. The Wild Plague-Banish the Werebeast
  • Stonefield
    1. Experiments in Stonefield*-Banish Oacris the Awakened
    2. Field of Screams-Banish Vairen Maelwisp
    3. Sticks and Stones-Crush Bulgantis
    4. The Undead Burden-Banish Overseer Remalkus
    5. The Stone Titan*-Best the Graniteborn Champion
  • Scarlet Gorge
    1. Shambling Hordes-Banish the Murder of Zombies
    2. A Royal Raid-Banish Kayahan
    3. Greed in the Gorge*-Beat the other faction to defeating the Earth Colossus
    4. Fires of Suffering*-Banish General Argonis
    5. Bone Dance-Banish Thangula, the Undead Corruptor
    6. Systematic Deconstruction-Dissasmble Eddie, the VX-27 Dredger
    7. The Crucible-Defeat Deregal and Fenkor
  • Iron Pine Peaks
    1. Army of the Wind*-Banish Stormlords and Storms of Crucia
    2. Revenge of the Icewatch-Defeat Kapora
    3. Chilled to the Bone-Defeat Iktharn Coldsteel
    4. Sky Beasts-Banish Nedavada
    5. The Snow Pack-Defeat Farus
    6. Stone Cold Invaders-Destroy Sither
    7. Frostbitten Spirits-Defeat Aristult
    8. Planar Chill-Destroy Warleader Kaltes
    9. Hunger for the Deeps-Defeat Tideweaver Arkryon
    10. Mountain Flood-Defeat Geygesh
  • Scarwood Reach
    1. Double Danger-Banish the Fleshbound Terror
    2. Explosive Life*-Disable the Enhanced Life Charge
    3. Hard Knocks-Kill Domovinius
    4. Winged Horror-Banish Terrovax
    5. The Witching Hour-Banish Lillian Dunst
  • Moonshade Highlands
    1. Life of a Bog Mother-Banish Mog'thunk
    2. Life and Let Die-Defeat Conchobhar
    3. Where the Death Fae Go-Defeat Agrona
    4. Runebound Technology*-Banish the Runebound Elemental
    5. Bogspawn of Gorodon-Destroy Gorodon
    6. Run to the Hills-Defeat Maren
  • Droughtlands
    1. Fiery Hoofsteps-Kill Kartok
    2. Burning Dragonian-Defeat Silnolr
    3. Terror in the Sky-Banish Pteretorax
    4. Saving Lantern Hook*-Banish Tarthak the Immolator
    5. March of the Stone Army-Banish Gul'tiesh
    6. Sting of the Sand-Defeat Enselithis
  • Shimmersand
    1. Prince of Earth*-Banish the Prince's Gladiators
    2. Wind and Wings-Banish Steetos
    3. Serpent Storm-Banish Aurispus
    4. Sand Worship-Kill Malan Ta'er
    5. Scourge of the Sands-Destroy Derinku
    6. From the Pit-Destroy Valificur
    7. Power of Nightmares-Stop Crucia from draining the Plane of Water
  • Stillmore
    1. Unlikely Alliances-Rid Telara of the Monstrous Motes
    2. Flesh Monstrosity-Defeat Hrolgaroth
    3. Raising Kain*-Banish Kain the Fallen
    4. An Eye for an Eye-Defeat Gogalab, Lord Edraam's Minion
    5. Dreaded Knight-Banish Darian Targeth
    6. Forest King-Kill Barkuth
    7. Witch of the West-Defeat Celeste Bospin
  • Ember Isle
    1. In Golden's Grasp-Banish Ochrin
    2. Fires of Rebirth*- Banish Scerrion
    3. Ikthus's Rise-??
    4. The Seed of Change*-Banish Altha
    5. Island Storm-Banish Vornia
  • Cape Jule
    1. The Battle of Cape Jule-Halt Auram's Assault
  • Pelladane
    1. Operation: Landfall-Push back the Storm Legion Assault
  • City Core
    1. Entangled-Defeat the Invasion
  • Eastern Holdings
    1. March of the Legion-Stop the Ancient Ashorans
    2. On the Hunt-??
  • Seratos
    1. Secret of the Deep-??
    2. Strange Tidings-??
  • Ardent Domain
    1. Feeding Frenzy-??
    2. Lady in the Lake-??
  • Morban
    1. Rotten March-Defeat the Invasion and Stop Thal'Dralak
    2. Terror Above-??
  • Kingsward
    1. Sudden Swarm-??
  • Ashora
    1. The Silver Army-??
    2. Dreams of Blood and Bone-Defeat Volan
    3. Return of the Fallen-??
  • Steppes of Infinity
    1. Craft of Conflict-Overcome Mother Nug's Challenges
    2. Shattered Earth-??
    3. Fortress Defense: Phase One-??
    4. Champions of the Firestorm-Defeat Rabrongar
  • The Dendrome
    1. Far From Freedom
    2. Swarm of the Century
    3. Virtue of Vehemence
    4. Melting Point
    5. Rude Awakening
    6. Arboreal Menace
    7. Under the Table-Help Orgathor with his drinking problem
    8. Thorns Everywhere-Clean up Burnthorn's Mess
    9. Why So Sad?-Cheer up Vryl (VERY RARE)
    10. The Awakening
    11. Boiling Ambition
    12. Scuttling Dreams
    13. Critical Mass-Banish Darvaka
    14. Inner Maelstrom
    15. Macabre Feast
    16. Portents of Terror
    17. Pay No Mind
  • Goboro Reef/Draumheim/Tarken Glacier
    1. Crushing Force-Banish Hivemaster Tch'chkk
    2. Battalion of Flame-Banish Desinara
    3. Tendrils of Renewal-Banish Sharlissa
    4. Terror from the Deep-Banish Lady Lanthe
    5. Horns of Doom-Banish Aroksus
  • Tyrant's Throne
    1. Leviathon-??
  • Planetouched Wilds
    1. Earthen Assault-Banish Teth Geonis 
    2. Fire Storm
    3. Tide of Destruction
  • Scatherran Forest/Gedlo Badlands/Xarth Mire/Ashenfell
    1. Horrific Horticulture
    2. Cometary Ice
    3. Cauterized Calamity
    4. Tectonic Drift-Banish Aftershock
    5. Cosmic Void-Banish She of No Name
    6. Cyclonic Conflict-Banish Gust Front
  • Vostigar Peaks
    1. The Tempest Rises
    2. Tipping the Scale:Ahnket-Defeat Ahnket's advance
    3. Tipping the Scale: Crucia
    4.  Tenebrean Tussle-Defeat Ahnket's Advance (name changed from tipping??)
  • Tenebrean Schism
    • ?
  • World Special Seasonal/Holiday Event Zone Events/Rifts
    1. There Arose Such a Clatter (Fae Yule)
    2. Parade Day! (Carnival of the Ascended)
    3. Bloodfire Behemoth (Air Saga Event)
    4. Power of Nightmares (Air Saga Event)
    5. Jewel of Brevane-Join in the Festivities (Carnival of the Ascended)
    6. Take it Back!-Crash the Storm Legion Celebration-Pelladane (Carnival of the Ascended)
  • Events Over Multiple Zones
    1. Unnatural Speciation-Destroy the Hellbug Army
    2. Bloodfire Army-Banish Xumpothazon
    3. Infernal Awakening-Banish the forces of Fire and Earth
    4. Unstable Zone Event-Collect Unstable Artifacts in the 30 minute time limit
    5. Aggressive Colonization-Destroy the Hellbug Colonies and the Broodqueen
    6. Bloodfire Behemoth-Banish Commander Rogmyre
    7. Waves of Madness-Defeat the Abyssal Invaders
    8. Hammer and Flame-Banish the Forces of Fire and Earth
    9. Golden Embers-
    10. Visions of Future Past (Freemarch and Silverwood)*-Defend against the Endless Court
    11. Night Terrors (Freemarch and Silverwood)-Banish the Sinister Presence
  • Obsolete Events that were a one time thing
    1. Grim Harvest (River of Souls World Event)
    2. Visions of Future Past (River of Souls World Event)
    3. Escape the Ancients-Defend the Shade Beacons in Stonefield against the endless forces of the Harrow (Grim Remembrance World Event)

References: If you play the game and pay attention to the announcements of zone events in each of the zones, you can get a feel for patterns and where an event is specific and what triggers it. As for the entire list of Rifts, this is mainly taken off websites that list events, although there isn't much information on them. I'm working that, as I've started recording data related to each of the Rifts I encounter in the game. As Rift get's older, they add in new zone events to spice things up, and I'll make sure I keep the list as current as I can.